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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Heartless Summoning
Image from Wizards.com

Heartless Summoning

Reviewed October 4, 2011

Constructed: 3.75
Casual: 4.25
Limited: 2.50
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Heartless Summoning

This is the kind of card that just screams to be used in a combo. Maybe your creatures have abilities when you cast them, or when they come into play or leave play. Maybe they're so big they don't care about -1/-1, like the Eldrazi. Maybe you're playing some kind of weird storm deck that has mostly creatures, like Kobold-Clamp except, I dunno, different. (Again, post it on YouTube for us!) It even helps you when you're re-casting your commander for the fifth time in a marathon game. There's a lot to like about this card, and almost not enough time to build decks around it.

Constructed: 3/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Heartless Summoning which is a two mana Black enchantment that reduces the cost of creatures you cast by two and the power and toughness of your creatures in play by -1/-1.  The drawback may seem to be a big issue, but one or more of these can make otherwise difficult to play creatures with valuable effects a major threat early on.  Artifact creatures work incredibly well with this and other effects can be used to mitigate the -1/-1 penalty for multiple available themes.  Overall this is a powerful card that will see tournament play in a variety of builds.
In Limited this can be hit or miss depending on your pool as you may not have many creatures that really take advantage of the effect.  Even if you have a worthwhile pool having a single copy of this will weaken it compared to Constructed where it can more reliably be drawn early.  It is still somewhat playable and can be picked first for your collection, but isn't very likely to make a big impact in your games.  In Sealed the playability depends entirely on your pool as 2/2 or larger creatures with three or higher casting costs are best as support, yet the number available can be quite low.
Constructed: 4.5
Casual: 4.5
Limited: 3.0
Multiplayer: 4.5

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