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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Geist of Saint Traft
Image from Wizards.com

Geist of Saint Traft

Reviewed October 20, 2011

Constructed: 4.40
Casual: 4.40
Limited: 4.40
Multiplayer: 3.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Geist of Saint Traft

The promise of a 4/4 to accompany it into battle, and hexproof to stave off kill spells, makes St. Traft a compelling choice. Trouble is, the poor Geist itself has no evasion and a fairly small body, so it's unlikely that you'll get more than one or two attacks in, even though any attack you do manage to make will be all the more impressive for effectively dealing 6 damage from a 3-mana creature.
The good news is, hexproof and being in white and blue make St. Traft the perfect candidate for Auras! Steel of the Godhead solves everything that's wrong with picture, as does Spirit Mantle and Drake Umbra. Even tricks like Emerge Unscathed are a great boon, letting Saint Traft laugh off the one and only thing he has to fear-- creature combat. Oh yeah, and board sweepers too I guess.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

Geist of Saint Traft
I haven't played much Standard recently, but I hear blue and white have been very strong colors there of late. Did they really need more help? Regardless, they've got it in the form of Geist of Saint Traft. With inherent protection from Doom Blade and its "surely this is a misprint?" mana cost, and the ability to effectively attack for numbers that only skaabs usually put up, he can cause a lot of problems for almost any deck. Oh, and remember the problems that Sword of Feast and Famine and its "surely this is a misprint?" rules text caused last year? Yeah. Be ready.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Geist of Saint Traft which is a thee mana Blue and White legendary 2/2 that has Hexproof and adds a 4/4 attacking angel with Flying whenever it attacks.  This is an impressive creature for Blue/White decks and with even a little support to make blocking it problematic can become a finisher for your deck.  Every 4/4 it produces either deals damage or likely costs your opponent a card used as a response which equals an impressive advantage over time.  The only drawback is the legendary status, but aside from that this is a card to watch for in decks able to run it.
For Limited the Legendary aspect isn't an issue which gives a Blue/White deck a serious concern and likely game-altering play, especially if combined with an equipment to keep most blockers from destroying it. 
The two color aspect locks you in, so running it in Sealed is either a dedicated design or splashing one of the two colors for the second mana symbol.  For Booster it is a powerful first choice that offers a little flexibility in drafting both colors and of course equipments.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


       Welcome to another great review for you here at Pojo.com! This time we look at Geist of Saint Traft from Innistrad! Geist of Saint Traft is a mythic creature spirit cleric, and is a 2/2 with hex proof. Geist of Saint Traft also has an ability that whenever he attacks, you put a 4/4 white angel creature token with flying onto the battlefield tapped and attacking.

      Geist of Saint Traft could so easily be the best card to combine with the Scars of Mirrodin block cards. He is white, which means he is definitely a good card to run with Battle Cry, especially since he drops another attacker onto the battlefield. Running Geist of Saint Traft with Hero of Bladehold means two simple creatures produces an army when attacking. For quick reference, that would be five creatures attacking, for a total of seventeen damage! And we all know how good blue is at making your creatures unblockable, and to counter spells that may be trying to blow them up. Or build a new age Bant deck. As I mentioned in the review of Essence of the Wild, how useful that could be. But also remember that Parallel Lives would go really well with Geist of Saint traft as well. That would be two 4/4’s into play, tapped, and attacking.

       But even on it’s own, that Geist fo Saint Traft could be really hard to overcome, if properly utilized. Swinging with him on the ground makes him vulnerable. So use Cobbled Wings to get him up in the air, where I would expect to see a Geist. Then try pumping him up, or figuring ways of making him not get harmed. Ghostly Possession could well be the best way to do so. You more so would want the angel tokens get in harms way, or be taken out then you Geist of Saint Traft.

Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5


The card of the day today is Geist of Saint Traft.  He is a 2/2 Hexproof for three.  On top of that he puts a 4/4 angel with flying into play, that gets removed at the end of combat.  This guy is amazing, if they didn't make him legendary then he would be smashing so many formats.  The only way to kill him is to hit the board, copy him (since hes a legend), or just block him.  He already has a deck in standard, and a good one at that.  In a limited format he is that much better, he puts so much pressure on the opponent.
Constructed: 4.0
Casual: 4.0
Limited: 4.25
Multiplayer: 3.5

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