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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Witchbane Orb
Image from Wizards.com

Witchbane Orb

Reviewed October 17, 2011

Constructed: 3.25
Casual: 3.50
Limited: 3.67
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Witchbane Orb

The Orb's ability to destroy Curses is a cute trick, but given the fact that there's only five such cards in existence at the moment and one of them you're just as likely to want to play on yourself, that's not what any of us are here for. What makes the Orb interesting, even good, is that it grants hexproof to its controller. Ivory Mask has long been a staple of white's tools to protect itself. The Orb allows any color to do it, and protect themselves from opposing burn spells, discard spells, Edicts, and other targeted unpleasantness. And at four mana, it's quite reasonable as well. I'm not sure how much targeted player hate there is out there, and Witchbane Orb may languish in sideboards and shoeboxes if nothing fearsome turns up in Innistrad block, but we're only one set of three in-- it'll only take one good Curse, discard effect, or otherwise to make people take a second look at Witchbane Orb.

Constructed- 2
Casual- 2
Limited- 2
Multiplayer- 2.5

David Fanany

Player since 1995

Witchbane Orb
I'm a little surprised there aren't more witches in Innistrad, with or without gingerbread houses. Still, there are two sets left to go in the block, and so Witchbane Orb might turn out to be even more useful than it is now. As it is right now, Curses may not be quite scary enough to require Witchbane Orb just for protection against them; this is balanced somewhat by the fact that it also protects against threats like Incinerate and Devil's Play. Usually only white gets this level of anti-burn defense (along with a lot of other stuff!), so it may be a good idea for the other colors to take advantage of it.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Witchbane Orb which is a four mana source of Hexproof for a player that can be run in any deck.  This is an excellent sidedeck card that seriously weakens a large variety of decks by removing you as a an option for anything that says target player or target opponent.  The cost may delay it entering the battlefield a little which acceleration from Green or other artifacts can help, but once it is in play without artifact removal the game can become very one-sided.
For Limited where curses are likely to be played in addition to other targeted effects this is a defensive bomb and should always be played in any deck.  The cost isn't a drawback in the format as few targeted effects are likely to be used before four mana is available and the colorless aspect is always beneficial to multicolor decks.  An easy first pick in Booster and the first card to put into your Sealed deck before choosing a color or colors.
In Multiplayer having Hexproof is a big advantage and unlike other cards that may make you a target this literally does the opposite by removing you as a target.  Opponents may see this as a concern as building up becomes easier, but any options they have for responding will likely be greatly reduced.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 5.0


      Welcome to another card of the day review here at Pojo.com. To kick this week off we are looking at Witchbane Orb from Innistrad! Wicthbane Orb is a rare artifact that costs four generic mana. When Witchbane Orb comes into play, destroy all curses attached to you, and then you gain hex proof.

      There is not much to say that the Witchbane Orb doesn’t. It will handle any curse on you, and then ensure that nothing else your opponents control will target you. This is certainly a step in the right direction from the Leyline of Sanctity. While the Leyline has a certain immediate threat if it’s in your opening hand, it does nothing to remove potential curses on you already later. And the Leyline is only good in white based decks, because you would rather drop it from your opening hand, but would still want to cast it if you draw it. The Witchbane Orb can go into any colored deck. That means that a red deck could gain the benefit from protecting itself from other peoples burn spells! Having a problem with a mill deck? Run the Witchbane Orb!

      Certainly a great card, and the cost is not all that bad for what it does. While there aren’t a whole lot of curses yet (only six so far in Innistrad) there are sure to be more throughout the block. I can imagine that several will be worth side boarding the Witchbane Orb for, just in case.

      The fact that any deck can use the Witchbane Orb only increases its usefulness. And if you manage to end some nasty curse in the process, it’s just that must better.

Limited: 4/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 5/5

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