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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Past in Flames
Image from Wizards.com

Past in Flames

Reviewed October 14, 2011

Constructed: 3.13
Casual: 3.63
Limited: 2.75
Multiplayer: 2.63

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Past in Flames

If I haven't said it before, I'll say it now: flashback is one of the most powerful abilities in Magic because of the inherent card advantage, and the way it gives a deck the advantage against one-for-one answers like Counterspell. In a lot of decks, Past in Flames does a pretty decent impression of Yawgmoth's Will, and I wouldn't be surprised if some of the more competitive corners of Magic use it in the same ways. In less cutthroat settings, it has some other interactions both obvious and obscure; but I wonder if some of those will really need it. That is, Rite of Replication once may be cool, but with flashback it might just be overkill. Time will tell, but until then, Past in Flames shouldn't be underestimated - it's one of those "one-card combo" cards that only gets better with time, like a certain Kor Artificer from Worldwake.

Constructed: 3/5
Casual: 3/5
Limited: 2/5
Multiplayer: 3/5


Magic The Gathering  Card of  The  Day:  Past in  Flames
Welcome  back readers today’s card of the day is  Yawgmoths  Will  err  I mean  Past in  Flames.  This card is crazy and definitely deserves consideration.  Any card that can allow you to play cards from your graveyard has potential to be broken and this is no exception.  In standard putting this in a blue/ red combo control shell is the most obvious play, combine it with cards like  Gitaxian Probe and Ponder  and burn spells  and start flinging  spells at  your opponent and then play  Past in Flames and just  win. I can see a combo deck such as  this emerging although how successful It  will be I cant  say,  I  personally think this card  has so much  potential  to be broken  it will  see play. In extended and  modern storm  decks had  been crippled  but this card could also spawn a new  combo archtype although I don’t  know if  its  better  than Pyromancer  Ascension decks. In eternal this card has seen a  bit  of legacy play and  I think it  will do so  it seems pretty broken in storm  based decks.  In casual and multiplayer you have  to build a  deck around it or just make sure your running  enough spells  to make it worth  it,  an interesting way to get maybe board wipe spells back or  just interesting 1 ofs, I don’t see this  making as big a splash around the kitchen table as  it will in competitive tournaments. In limited it  can help you bring back your awesome spells  if your spell heavy I would consider  it, it seems decent  if your properly support it horrible if you randomly pick It without support. Overall a powerful card I think will help combo decks a fair amount.
Constructed: 4.0
Casual: 3.0
Limited:  3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Past in Flames which for four mana, or five as a Flashback, grants all of your instant and sorcery cards in the graveyard Flashback equal to the casting cost.  This is a very powerful card that likely requires a dedicated build with both mana acceleration and suitable targets to be effective.  Without a large number of mana sources in play this just won't enable enough from the graveyard to be available and will likely be used for a single spell or two very low cost ones.  If used strictly for burn other cards may be more efficient in the deck instead of working around Past in Flames.  Overall a card with potential that may appear in tournaments with the right design, but is weakened by format speed and requirements on your deck.
For Limited the slower pace of the games providing excess mana and value of removal or other non-permanent effects makes this a strong choice for any deck with Red mana.  Getting multiple uses out of game-changing spells is too valuable to pass up which makes this a first pick in Booster and worth splashing in Sealed if solid targets exist.  Without a pool including several useful instant or sorcery spells it isn't worth playing in Sealed, but it Booster it is better to draft it and look for targets as opposed to passing it to someone that could use it effectively.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


      Welcome to the card of the day here at Pojo.com. We close out the week with Past in Flames, a mythic rare sorcery from Innistrad. Past in Flames costs three generic and one red mana. Past in Flames says each instant and sorcery card in your graveyard has flashback until the end of turn. The flashback cost is equal to it’s mana cost.

       This card really has potential, if you are running cheap cost instant and sorceries. At best, you are hoping to use this in a standard deck, using Shock’s, Lightning Bolts, or some other really cheap cost spells. The casting cost of Past in Flames makes it hard to truly capitalize on the flashback costs. Similar to the review yesterday, had the casting cost been cheaper, or different, it would have been better in my book.

     Even in Limited/Constructed, there may be some nice things to flashback, but half of them already have it. This card was definitely created more towards exploiting some vintage/casual/modern cards. And even then, at best, you would need six to seven mana to do anything truly exciting with Past in Flames. I know that this card has a large following, and there are probably some good reasons, but, again, I feel those who seek this card likely are using it for Modern or Casual Variants.  

Limited: 2/5
Constructed: 2/5
Multiplayer: 1/5
Casual: 5/5


The card of the day is Past in Flames.  This is interesting, they add a card like this too the same set with Snapcaster Mage, because it is literally a BIG Snapcaster.  I guess its more viable in modern than in any other set, its a card that gives all other cards flashback, on top of that it has flashback itself.  Huge potential for a combo deck.  Personally I like this card but I would have to have a ton of mana for this card to be considered using.  In limited this card isn't that great, you better have some bomb spells to consider running this one.
Constructed: 3.5
Casual: 3.5
Limited: 2
Multiplayer: 3.0

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