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								Welcome to another card of the day review 
								here at Pojo.com! We are looking at Devil’s Play 
								from Innistrad this time. Devil’s Play is a red 
								rare sorcery that costs one red and X. It deals 
								X damage to target creature or player, and has 
								flashback three red mana and X.  
								
								    
								While Devil’s Play is no Red Sun’s Zenith 
								(though it tries) it is still a decent removal. 
								The main problem with the red removal as of late 
								is that they are slow. Sorceries are just not 
								what I want when something hit’s the board. I 
								would much rather respond with an instant, and 
								end the threat right there. Being forced to 
								handle it on my turn just means that there 
								presents an opportunity for something bad to 
								happen. I enjoyed the Red Sun’s Zenith because 
								it gave you a little extra for being slow, the 
								fact it exiled the targeted creature made it 
								worth it, and it had a shuffle clause. But 
								Devil’s Play has nothing but Flashback. While it 
								is nice not to have to draw the Devil’s Play for 
								another use, it’s cost triples. I think that it 
								definitely should have been an instant, and the 
								Flashback cost should not have gone up so much. 
								This severely limits what the card can and 
								cannot do.  
								
								    
								However, all that said, it is a red burn 
								spell. X mana dumps are always a nice way to 
								wrap up a game. Or for an easy way to handle 
								some pesky creature that you are having an issue 
								with. And while it may not be the best, it is 
								what Innistrad has to offer. But, for so long as 
								Red Sun’s Zenith remains in Standard, that is 
								what I will use, and hope that we see a better 
								replacement.  
								
								     
								But for what the set does, it is very 
								nice. The card Burning Vengeance grants extra 
								damage when cards are cast from the graveyard, 
								and extra damage from a burn spell is always 
								nice. Then there is also Runic Repetition, which 
								allows you to return a card from exile with 
								flashback to your hand.  
								
								     
								Devil’s Play definitely doesn’t excite me 
								much compared to what it could have been or what 
								it is up against as far as red burn. But, it is 
								certainly something I would take for a decent 
								burn spell.  
								Limited: 3/5 
								Casual: 1/5 
								Constructed: 3/5 
								Multiplayer: 1/5 
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