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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Moldgraf Monstrosity
Image from Wizards.com

Moldgraf Monstrosity

Reviewed October 12, 2011

Constructed: 2.87
Casual: 3.75
Limited: 3.50
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Moldgraf Monstrosity

If you're getting tired of Doom Blade, there are few better foils to it than this card. The word "random" is rather unusual and perhaps off-putting at first, but you can think of it as a variant of Solemn Simulacrum's death trigger, except you probably have fewer creatures in your graveyard than cards in your library, and they're probably all useful. If they weren't, you wouldn't have cast them and your opponent wouldn't have killed them, right? If the current Standard is going to get the same effects for two mana that perfectly healthy formats of the past didn't have for less than three, then it darn well should get cards like this. Also amazing in recursion decks in Commander or other large casual formats!

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers today’s card of the day is a monster! Moldgraf Monstrosity an expensive recursion creature. In standard it I way too expensive mana cost wise to see play, returning creatures at random is interesting and the potential to return other bombs certainly is tempting but I think there are large varieties of playable creatures before this gets considered for a deck, barring some sort of combo I am not seeing. In extended and modern this card suffers the same fate the competition is just too fierce leaving this card out in the cold for competitive play. Unsurprisingly the same thing can be said for eternal formats. In casual and multiplayer this card is powerful. Being able to recur two of your best creatures is certainly powerful the random aspect can be negated by removing creatures in your grave using cards like Necrogenesis and Night Soil. The 8/8 trample body is also nothing to sneeze at in a format where bigger is better making this an interesting card to build around to take advantage of its ability and a reasonable body for the mana cost. In limited it’s a bomb but it requires a tremendous amount of green so unless your heavy base green its not the best pick, however it is a bomb. Overall an interesting card that has more casual applications then constructed.

Constructed: 1.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Moldgraf Monstrosity which is a seven mana
8/8 with Trample and will summon two creatures at random from your graveyard when it dies. Even if it only brings back elves or other lower end creatures the card advantage from this is quite solid. A seven mana 8/8 with Trample is a fair price for Green and it works well in the typical mana acceleration to big creature designs. Overall a nice addition to the theme and may even see tournament play with combos to remove unwanted creatures from the graveyard or add bombs to cheat them into play.

In Limited this is an easy first pick bomb that makes any deck far more threatening to an opponent. The 8/8 and Trample are huge for the format and returning two creatures is a major advantage. Most Sealed decks should run Green as the primary, barring an equally impressive bomb in another color, and Booster can't go wrong drafting this immediately.

Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0


     Welcome to the card of the day section here at Pojo.com! Today we look at Moldgraf Monstrosity from Innistrad. Moldgraf Monstrosity costs four generic and three green mana, and is a rare creature-insect. Moldgraf Monstrosity is an 8/8 with trample that has the ability that when it dies, you exile it and then randomly put two creature cards from your graveyard back onto the battlefield.

     While the ability may seem amazing, it isn’t all it is cracked up to be. While yes, gaining two creatures for the cost of one may seem great, it isn’t. For starter’s, you are losing an 8/8 with trample. Next, who knows what exactly will replace it. Granted, if other good things have been put into your graveyard it is a plus, but what if you only gain two 1/1’s? You have to work far too hard to make the replacement worth it. While yes, blue currently has several ways of removing potentially unwanted creatures, is anything you are likely to bring back better than an 8/8 trample? What’s worse is you do not have an option in the ability either. Meaning, if it dies, the ability activates. I’d prefer to choose to activate an ability like this, because at least there are ways of bringing back the Moldgraf Monstrosity. But alas, once dead, it triggers.

      Playing two colors seems like a sound strategy these days, and this guy has the potential to improve a blue/green zombie deck, if only to bring back other green creatures, and use the new zombies to control what is in the graveyard. Other than that, utilizing him seems risk/reward oriented, is the risk of losing such a good creature, and possibly getting nothing in return really worth it. For me the answer would be yes. He is still an 8/8 trample for just seven mana while he is on the board, no matter how long that may be. And your opponent likely will kill him off as quickly as possible to get rid of him, permanently. So then he could be replaced by two other creatures you may have lost along the way.

      Definitely not something I would expect to see surface in tournaments, but still a decent card nonetheless.

Limited: 2/5
Casual: 4/5
Constructed: 3/5
Multiplayer: 2/5

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