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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

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Fiend Hunter

Reviewed November 1, 2011

Constructed: 4.00
Casual: 3.90
Limited: 4.25
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Fiend Hunter

Wait, didn't this card use to be black? Sometimes I really can't keep up with what the color definitions are. Regardless of that, you'll notice that Fiend Hunter fits perfectly with my Dark Confidant Rule - namely, that any effect that's good becomes very good when you put it on a creature. Sure, your opponent can get their fiend back by killing the hunter, and in a lot of ways that's easier than it's ever been, but if they don't happen to have the right spell on hand, they're going to get hit. And have you ever tried to recur an enchantment with Reveillark? That, as they say on Chapek 9, does not compute, but Fiend Hunter most certainly does.

Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is a Journey to Nowhere on legs. In standard Fiend Hunter has a decent sized body allowing it to block and swing in for some damage when necessary it is a powerful answer to problem creatures for white weenie decks making it an excellent card. The fact the creature returns if Fiend Hunter dies is problematic but sometimes all you need to do is remove a blocker for a turn to get in there. In extended and modern this card is still good in white weenie decks making it a solid choice for creature removal. In eternal formats I don’t think this card has the speed or power necessary, that being said I could see testing it in a white weenie aka death and taxes build as a solid creature that holds back most aggressive early creatures and can be Aether Vialed in. In casual and multiplayer it can deal with Blightsteel Collosus at least for a little bit making it powerful in my book. In limited it is solid creature removal in a fashion but requires heavy white however it does fit into any white deck making it a powerful addition. Overall a powerful white weenie card that will see a ton of casual and tournament play.
Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Fiend Hunter which as a three mana White 1/3 with the ability to exile a creature is a nice addition to the Oblivion Ring theme of removal White has been known for in recent sets.  Being a creature makes it more vulnerable than the enchantments, but having the option to attack or block are useful and makes this more aggressive. 
Many White decks are likely to run this with or without other exile choices and overall this is a great choice for White weenie style builds.
For Limited this being both a creature and removal make is a high pick, even with the double White in the casting cost, as entering play later doesn't prevent it from exiling larger threats.  Removal is less available which improves the odds for survival, though blocking should be done with caution as at least seven Instants in Innistrad alone can make a smaller attacking creature lethal to a 1/3.  A Sealed deck should always run this as long as White is one of the primary colors and Booster can make a primarily White build stronger with Fiend Hunter being a potential response to an opponent's bomb creature.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


The card of the day is Fiend Hunter.  He is 3 for a 1/3 creature that acts a Journey to Nowhere.  Personally I think this guy is bomb, with all the support humans have right now I would definitely play him.  Especially since Lightning Bolt is out, I would really play him.  Against a red deck he takes out the threats, the only way they can really kill him is to Brimstone Volley or Volt Charge him.  In most cases I don't like running creatures with the Oblivion Ring effect, but he gets so much support that he is worth playing.  On top of removing a creature he is also an attacking creature.  In limited he is even better because he is so hard to remove.
Constructed: 4
Casual: 4
Limited: 4.5
Multipayer: 3.5


       Welcome to another great card of the day review. Hope everyone had a fun and safe Halloween. But now, it is time to hunt the fiends, and therefore, today, we bring to you Fiend Hunter, from Innistrad! Fiend Hunter is an uncommon white creature human cleric. He is a 1/3 for just one generic and two white mana. When he enters the battlefield, he exiles target creature. Then when he leaves the battlefield, return the exiled creature to play under its owners control.

       I love this card, mostly for just one reason, it is an updated version of one of my favorite creatures, the Faceless Butcher! I love exiling, and I love that if given the proper motivation, it can be permanent. Running say a white/black control deck, you could (if you have the mana) play the Fiend Hunter, and then in response to his first ability, destroy him, which would not allow for his second ability to ever trigger with nothing exiled, resolves returning nothing, dies, then exiles whatever forever. This trick can be handy if facing Blightsteel Colossus. However, outside of that, it is a waste to go through all the effort. In modern or extended, it is just as easy to use Path to Exile. And if the creature isn’t indestructible, there are plenty of removal spells. And if it has shroud, none of those options would work anyways.

      The best thing is in standard, it is removal and a creature, therefore a lot of board advantage. And with the things that pump humans, this guy could be a real threat, and at just three mana.

      Love the card, love what he was based off of, and hope to see more in the future.

Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5
Limited: 5/5

BMoor Fiend Hunter

White's habit of exiling something only to return it to play when the exiling agent is dealt with have been very hit-or-miss. Oblivion Ring was celebrated highly due to its versatility of targets and the comparative rarity of enchantment destruction--few permanents were safe from it, and few players could rescue their permanent from under it. Journey to Nowhere was received much less favorably due to only targeting creatures... and for sharing a Standard environment with Path to Exile. Fiend Hunter I fear may fare even worse, since it has the restrictions of Journey to Nowhere coupled with the relative weakness of being a creature. Many decks don't bother with enchantment removal, but everyone can deal with a creature, even if only through combat. And as a 1/3 for three mana, Fiend Hunter is unimpressive as a creature.

There's hope for Fiend Hunter yet, though. After all, casting the Hunter is a temporary 2-for-1, as your opponent's army loses a member and yours gains one in one fell swoop, granting you tempo. And while being a creature may be seen as a weakness in some respects, it is also a strength, as the Fiend Hunter can wear Equipment, attack or block. Cleric decks of yesteryear would surely welcome Fiend Hunter into their fold. And because a Fiend Hunter can target another Fiend Hunter, having three of them allows you to chain their abiilities to endlessly exile each other. A Soul's Attendant who bore witness to this would generate an infinite life combo, and if this chain occurred in a Warstorm Surge, you could claim victory on the spot. I eagerly await history's judgment of this 1/3 for 1WW.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 2.5

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