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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dead Weight
Image from Wizards.com

Dead Weight

Reviewed November 8, 2011

Constructed: 3.20
Casual: 3.20
Limited: 3.75
Multiplayer: 2.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Dead Weight

If you remember Disfigure, this is bound to make you do a double take. Dead Weight trades instant speed for permanence, making it useless as a combat trick but still capable of crippling a larger creature, thus mitigating the damage it can deal to you. I've seen Limited games where Dead Weight was used to reduce a Stitched Drake to a 1/2-- hardly a play you feel good about, but it made the Drake much less fearsome and allowed the Dead Weight player to live long enough to draw into a larger flyer of his own.  Spending this and a burn spell to take out a creature is card disadvantage, but sometimes it's worth it to not lose. And we can't forget, Dead Weight will successfully kill pretty much anything Disfigure would have.

Constructed- 3
Limited- 3
Multiplayer- 3 

David Fanany

Player since 1995

Dead Weight
A permanent Disfigure? A half-price Enfeeblement? What exactly does it mean that I often describe new cards by mentioning similar older cards? I am so old. We tend not to think of black as much of a color for Auras - the main colors for those are green and white. Perhaps Dead Weight's most important role is to remind us that other colors have something to offer in that area. After all, black-white Tallowisp decks were popular at one point, and many of the Auras they used were ones that killed things, just like Dead Weight. Cards like this can be absolutely monstrous in casual metagames that revolve around cards like Totem-Guide Hartebeest. Start packing those Tranquilities (two more old cards in two sentences? I am SO old!).
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Dead Weight which is a one mana -2/-2 aura which as a permanent version of Disfigure can help against larger targets or make many responses that would only last until end of turn less likely to be effective.  Not having instant speed is a drawback, but overall Dead Weight is a very nice removal choice and will likely see play as Disfigure has rotated out of Standard.
For Limited most removal is good and a permanent like this can be especially useful against any bombs your opponent may play.  An easy second or third pick in Booster and should always be played when running even a splash of Black in Sealed.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


       Welcome to the card of the day review section here at Pojo.com. Today we are checking out Dead Weight from Innistrad. Dead Weight is a common black enchant creature card. It costs just one black mana and gives enchanted creature -2/-2.

       This card has become easily one of the better common cards from Innistrad. The possibilities are near endless for a card with the potential this one has.  -2/-2 handles many lower toughness creatures with ease, and makes larger toughness creatures easier to handle as well. And since it is an enchantment, it remains, unlike an Infest, which would end at end of turn.

      Granted, this card will not win the game itself for you, but it certainly can give you an edge to get there.

Limited: 5/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 2/5


Welcome back readers todays card of the day is Dead Weight the slower sorcery speed enchantment version of Disfigure. In standard this is decent removal as it plays the role of killing small utility creatures the same as Disfigure but sorcery speed, still making it a somewhat powerful option as it can even permanently weaken a creature. In extended and modern Disfigure is most likely a better choice being instant speed I don’t think this card will see as much play in the older formats due to the powerful removal available. In legacy and vintage this card won’t see play as it is pretty horrible in these formats. In casual and multiplayer yeah if you want to play a Weakness type effect this is good, I don’t think it’s good enough as single removal is pretty bad something like Black Suns Zenith or even cards like Doom Blade for casual are much more powerful and safer bets for casual and multiplayer. In limited this is premium removal that you should snap up at extreme speed, requiring a single black mana makes it easily splashable. Overall a powerful card in standard and limited that serves as Disfigure 2.0
Constructed: 3.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.0

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