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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com


Reviewed November 17, 2011

Constructed: 3.00
Casual: 3.75
Limited: 3.90
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



It may look like a mill card, and technically it is, but what's really going on here is that it can make itself bigger. Hit a decently costed card off of its ability, and you could be hitting for Dragon-caliber beats with this thing. On turn three. Of course, it's a random card. You could sink six or more mana into Mindshrieker and hit all lands. And don't think leaving two mana up will keep the 'Shrieker safe from a Shock, either-- although it will make your opponent blink before aiming a burn spell its way. Blocking or not blocking suddenly becomes a very dicey proposition.

I'm kind of glad this is rare, since it would de-stabilize pretty much any Limited game it sees play in. Evasion is a very good ability, so I'd run Mindshriker any time I drafted it. But I'd try to remind myself not to be too disappointed when all it does it mill a few lands, hit for one a few times, and then die from being blocked by a Spider token.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995


So, I read something talking about "invisible" rules text the other day. Surely this card has an invisible random element/drawback? Most people I know (possibly most people you know too) aren't going to put this in any blue deck that doesn't have the ability to know the top card of its library and possibly every library at any given time. You almost figure they may as well have just ripped off the metaphorical Band-Aid and given it a true "firebreathing" ability. Still a fun card, though, which hits hard and can even turn on your teammates' flashback cards (so maybe it's marginally less invisible text than I suggested).

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers unfortunately today’s card of the day is not as powerful as previous entries but is still an interesting card. Mindshrieker mills and kills, self pumping based on the converted mana cost of the card. In standard milling is not exceptionally powerful but this creature can start swinging with 2 damage to easily 5 or 6 damage on the third turn nothing to sneeze at, it can even mill yourself for beneficial purposes and if you have used Ponder it can deal more damage and guarantee milling beneficial cards. Overall its not a card to expect to see at the top tables but it does have powerful potential making it an interesting choice that may see some rogue play. In extended and modern this card doesn’t cut it in standard these formats are out of the question, some sort of infinite mana combo would work quite nicely with this card providing an easy win condition. In legacy possibly this could see rogue play, in vintage no chance. In casual and multiplayer this card should be popular as milling is super popular and the fact it can become big enough to kill dragons is nothing to sneeze at. In limited it can be big and evasive making it powerful and the fact it can mill yourself or an opponent is gravy. Overall a casual card that could possibly see some rogue play.
Constructed: 1.5
Casual: 3.0
Limited: 3.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Mindshrieker which as a two mana 1/1 Blue with Flying is fairly average, but the somewhat random boost from the discard effect can be impressive if supported by library manipulation. 
Leaving it up to random chance may allow lands or low cost cards to be discarded and the cost of two mana restricts how often it can be used. 
Neither drawback is crippling though as against the right deck a creature with evasion that can potentially become a 7/7 is a major threat.  Overall this is likely to see some competitive play in decks that can maximize the effect, though just about any deck with Blue mana can run it with or without minimal support and keep games interesting.
For Limited a two mana 1/1 with Flying is quite playable and the format encourages a higher average mana curve for decks which fuels the effect of Mindshrieker nicely.  An easy first pick in Booster that can be played in a multicolor deck as only one Blue in the casting cost and none in the effect allow for easy splashing.  Similarly any Sealed deck that is considering Blue mana should run this as it is a potential game-winner.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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