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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mentor of the Meek
Image from Wizards.com

Mentor of the Meek

Reviewed November 16, 2011

Constructed: 4.25
Casual: 4.00
Limited: 3.75
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Mentor of the Meek

White is one of the worst colors at drawing cards. At least it was until this card got printed. Suddenly, a deck full of small white creatures becomes orders of magnitude more fearsome, as every creature that hits the field-- for a mere one mana more-- draws its caster another card. And that card is most likely another small creature. Tokens make the Mentor even more dizzying, as now you don't even need to spend a card to get to draw a card. Midnight Haunting suddenly costs 4W and is a Divination on top of a Master's Call. A white aggro player could easily use the Mentor to chain several small creatures together, refilling his board and his hand after a Day of Judgment (likely one he played himself) wiped everything else clear.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4.25 

David Fanany

Player since 1995

Mentor of the Meek

With all the "improvements" made in the way expensive creatures are designed over the last few years, I couldn't help but feel that the little guys were a little neglected sometimes. I mean, where do decks designed around low-cost creatures get their card advantage from (I know as I write this someone is going to point out that Stoneforge Mystic deck)? Even if you just use Mentor of the Meek to turn every creature in your deck into an Elvish Visionary, that would already be good; but I bet between Enduring Renewal and Equilibrium, you could find at least one way to go infinite with this card. When do we get the corresponding card ("power 5 or greater") for green?

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers continuing our highly playable card week is Mentor of the Meek turning each of your weenies into a card drawing engine. Combined with Monday’s card of the day Midnight Haunting this card is fantastic if you have the extra mana to spare. In standard this card should be placed in every white weenie and token based deck there is, it allows you to not only fill the board with threats but to maintain threats in your hand as well. This card is fantastic and cannot be overrated it is a godsend to white weenie decks and a must play if you’re in that or the token archetype. In extended and modern previous comments apply this card is too good not to play as it restocks your hand and can even swing for some damage itself. In legacy this card could see play in death in taxes perhaps or in conjunction with hate bears such as Grand Abolisher. In vintage it is not powerful enough to warrant consideration as creatures have to be game changing to see play, In casual and multiplayer there exists janky combos with infinite mana and infinite token tricks making it a powerful engine card, also the fact you can swarm using a token strategy and draw cards is certainly powerful and appealing. In limited this card is also a solid inclusion in weenie tokens and G/W humans and token strategies. Overall a powerful and game changing card for white weenie decks and a powerful constructed card.
Constructed: 4.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Mentor of the Meek which is a three mana White 2/2 Human Soldier that gives White swarm or token decks a powerful draw engine.  The single White mana and favorable types make this viable for a large number of decks and any deck able to run this that has a basis in low power creatures should definitely include it.  Even with just low amounts of mana this can generate quite a bit of field presence and decks built around it are sure to appear as competitive builds on the tournament scene.
For Limited the number of creatures with two or less power in your pool may be random, but a three mana 2/2 potential source of card advantage should be a top pick.  A Sealed deck can splash this with relative ease and it makes an easy first pick in Booster that should be supported with tokens and other low power creatures for maximum effect.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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