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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Midnight Haunting
Image from Wizards.com

Midnight Haunting

Reviewed November 14, 2011

Constructed: 3.67
Casual: 3.40
Limited: 3.75
Multiplayer: 2.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

David Fanany

Player since 1995

Midnight Haunting

A re-worked (non-hybrid mana) version of Spectral Procession. You get slightly less power on your table, but instant speed and the ability to use it in two-color decks - far more than worth it, I'd say. The only wrinkle is that some decks are threatened more than others by plays like that - the ones that try to one-shot people with things like Blighted Agent or Kessig Wolf Run - but Midnight Haunting offers enough potential benefits that I think a lot of decks are going to adopt it, across formats. It even fits thematically in geist decks.

Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is the new Spectral Procession. Midnight Haunting gets you one less token but also costs one less mana and is less white dependent if you are playing it in a non mono white deck and is instant speed allowing for a few tricks as well. In standard white token builds are sure to love this card because with Honor of The Pure or other similar cards it can definitely put a hurting on opponents fast. In extended and modern the same concept applies white token decks may see some play but I am sure most weenie decks would take Spectral Procession over this card making it not as good in older formats. In legacy and vintage this card won’t see any play it doesn’t do enough for the cost and is rather poor. In casual and multiplayer this card is a better Raise the Alarm as the tokens can be used as a fog to block fliers if desperate or get in some damage. Once again this card is pitted against Spectral Procession but the instant speed and less stringent color requirements mean you need to analyze which would be most effective in your deck. In limited it’s a pretty high pick as it is splashable and it is amazing in the G/W token archetype. Overall a powerful card for standard that has a medium impact elsewhere.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Midnight Haunting which is a three mana White instant that puts two 1/1 Flying tokens into play.  The cost is reasonable and having only one White mana allows it to be played in a multicolor deck, which could be a spirit or token theme, and provide an advantage in the early stages of the game.  Support exists for either concept and getting two tokens with evasion from one card on your opponent's turn is a play that can make a deck a major threat.  Overall this is a card that will be reach into the tournament scene and should be part of a larger network of cards, but is still playable by itself.
For Limited token production and Flying are both extremely effective and the single White makes Midnight Haunting playable in multicolor decks as needed.  Support exists in set which can strengthen the tokens, though even without them this should be played in Sealed and drafted fairly early in Booster.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


The card of the day today is Midnight Haunting, its three to put two 1/1 flyers on the board at instant speed.  That itself is already good but adding in the fact hat tokens get some love in Innistrad is even better.  As we all known the green white township tokens deck was extremely popular, but due to other decks getting better it is slowly falling out.  I still think this card is really good, you get two bodies on the board WITH evasion AND at instant speed, how much better can that get?  All of that for three mana.  In limited I think this card has a lot of value but outside of that it is just a little annoying.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 2.0

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