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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com


Reviewed December 2, 2011

Constructed: 4.25
Casual: 4.12
Limited: 2.50
Multiplayer: 4.12

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



Why go get a card and throw it into your graveyard? Isn't that basically like milling yourself? Well, yes, you could use it for that, thinning your deck by one card you know you won't need just to ensure the increased odds of your next draw being relevant. In practice, however, most people use it because they've got graveyard recursion in their deck. Usually it's reanimator spells like Zombify or Beacon of Unrest. Sometimes it's Yawgmoth's Will, or Spellweaver Volute, or even Nomad Mythmaker. Sometimes the card you're Entombing is itself the thing allowing you to use it from the graveyard, because it has Flashback, or Unearth, or Retrace, or is Wonder or Thunderblade Charge or whatnot. And still more cards don't actually care which card you Entomb but still benefit from it being there, like most of the blue Innistrad Zombies, or any creature with the word "Lhurgoyf" printed on its type line. The point is, in Magic, the graveyard is just another resource. Some decks even manage to treat it like a second hand, given how easy it is for them to make use of the cards in it. And in a deck like that, Entomb is basically a Vampiric Tutor that doesn't cost you life. Still think you're just throwing a card away?

Constructed- 4

Casual- 4

Limited- 2
Multiplayer - 4

David Fanany

Player since 1995


All of the cards we've reviewed this week are very powerful, to the point where they're capable of seeming ridiculous in certain settings, but only one has the distinction of ever having been banned: Entomb. I never much thought about why, until I saw a friend of mine get use it to get Akroma into play on the second turn. Animate Dead has a lot of innocent uses; Entomb technically does too, but it's rather overshadowed by the not-so-innocent uses, an unfortunate effect from the fact that it was banned. (Also, what graveyard strategy absolutely needs a single card entombed at instant speed, other than crazy stuff like the stuff that got this card banned?) A little knowledge can be a dangerous thing, it's said, and the same is true in Magic.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers todays card of the day is one of the best for reanimator decks and/or combo decks. In standard unfortunately it is not legal otherwise it would seem so serious play. In extended and modern once again this card isn’t legal but would be powerful none the less. In eternal formats legacy and vintage especially legacy is where this card shines being able to Entomb and then quickly Exhume a Jin Gitaxis or even a Iona Shield of Emeria is just so unfair and powerful it makes reanimator deck viable in eternal formats. In casual and multiplayer the same concept can apply as you get a copy of Entomb and Exhume all you need is some threatening creatures to reanimate and this card is just as powerful in casual and multiplayer based reanimator decks. In limited it would require drafting other cards around it is worth a small amount of money so there is that to consider. Overall one of the most powerful and broken reanimation cards and the decks competitively wouldn’t exist without it and it is powerful for other formats as well.
Constructed: 4.5
Casual: 4.0
Limited: 2.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno Today's card of the day is Entomb which is a one mana method of sending a card from your library to the graveyard.  As fuel for reanimation it doesn't get much better than this as it can be played early or alongside other cards in a single turn. In Limited there is less benefit to running a card like this as there are lower odds of obtaining the combination of cards needed to take advantage of a creature added to the graveyard.  Even if the format includes related cards this is a fairly risky first pick for Booster and simply choosing removal or a big creature is likely better in most situations.  In Sealed if your pool supports it then it isn't detrimental to include Entomb, but it isn't really worth splashing or forcing unless reanimation is present.

Constructed: 4.5
Casual: 4.5
Limited: 2.0
Multiplayer: 4.5

      Welcome to Graveborn week here at Pojo.com! To close this week out we are looking at Entomb. Entomb is a rare black sorcery that costs only one black mana. Entomb allows you to search your library for a single creature card and put it into your graveyard.

      Entomb is the best set up card for a reanimator deck such as Graveborn. The reason is because turn one you drop out Entomb, turn to you Animate Dead whatever you grabbed! Turn three you are swinging for the fences, and likely end the game a short time thereafter!

       The possibilities are endless as to what you Entomb, but there are some nasty choices. Imagine second turning the Blazing Archon. Now until they kill the Archon, you won’t be attacked. It is no wonder why Entomb is such a powerful card. The point is that Entomb sets you up for the win, on your first turn!
Limited: n/a
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5

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