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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Morkrut Banshee
Image from Wizards.com

Morkrut Banshee

Reviewed November 11, 2011

Constructed: 2.75
Casual: 2.75
Limited: 3.75
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Card of the Day Reviews 


Morkrut Banshee

Five mana for a 4/4 without flying, trample, or any other combat ability is a bit of a letdown. The Banshee is good if you can trigger Morbid, but highly disappointing if you can't. If you're to get value out of Morkrut Banshee, you'll have to attack into blockers and hope for a trade, bluff a combat trick, play the Banshee on the same turn as a kill spell, or run it in decks which already have sacrifice outlets. Your opponent may be willing to trade the first time, though you'll definitely have to get into the habit of attacking first and then playing your spells if you don't want to telegraph the Banshee. All in all, I'd steer clear and look for more reliably triggered Nekrataal descendants.

Constructed- 2.5
Casual- 2
Limited- 3.5
Multiplayer- 2

David Fanany

Player since 1995

Morkrut Banshee
With all the attention that Fiend Hunter's been getting (even all the way up to Jacob Van Lunen), it's easy to wonder why Morkrut Banshee isn't getting similar press time. It's true that exiling creatures is often more useful than putting them in a graveyard nowadays, and the cost is rather notably higher, but this can fill much the same role in Standard or other newer decks without access to white. Nekrataal has always been a good card, and a creature that does the same thing and goes up against bigger creatures in combat is worth a second and maybe third look. Plus it's way, way scarier, which I personally think is worth something.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers todays card of the day is Morkrut Banshee an interesting creature that can pretty much as a Nekkratal. In standard it could appear as one of in Birthing Pod decks as a creature has to die to search out another creature which triggers morbid. Aside from this I don’t feel this card has what it takes to make an appearance in competitive standard. In extended and modern formats the same concept applies Birthing Pod or little to no play as it is not exceptional and nowhere near as powerful as creatures like Shriekmaw were/are. In eternal formats this is outclassed and not worth the mana. In casual and multiplayer I could see this card seeing some play as things like a lot in casual and this banshee can take out most utility creatures and even some more powerful ones making it a possible card choice for casual and multiplayer but by no means as powerful as other 187 creatures such as Shrikmaw and Bone Shredder. In limited this is removal draft it highly draft it often. Overall a powerful limited banshee and an interesting card for casual and multiplayer.
Constructed: 2.0
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Morkrut Banshee which is an update on Skinrender, but costing one mana more, is a 4/4 instead of 3/3, gives a target -4/-4 until end of turn instead of three -1/-1 counters, and requires a creature to have died that turn for the effect to work. 
Overall this is a weaker card compared to Skinrender and probably won't be replacing it in many decks, primarily thanks to costing one more as Black has bigger threats at that point of the mana curve.
For Limited this is a bomb that can remove nearly any target and is a large enough creature to be a threat after clearing some space on the battlefield.  Any Sealed build with about half of the mana sources as Black should be running this, as the double makes it too difficult to just splash.  Booster can potentially draft this first on a weak rare, but certainly a second or third pick as it is an efficient and noticeable change to the game state whenever it is played with the Morbid effect.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

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