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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com

Myr Superion
New Phyrexia

Reviewed May 6, 2011

Constructed: 3.40
Casual: 4.00
Limited: 3.00
Multiplayer: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Myr Superion

A 5/6 for two mana, but with an Imperial restriction. This will likely never actually hit play on turn two, as the 2 in its upper right corner alludes to. A Palladium Myr could cast it, but that's turn four-- the same turn yesterday's fearsome 5/5 hits play. Coincidence? I have no doubt that the Superion will find a spot alongside the Battlesphere, the Turbine, and all the other powerful Myr cards in the Myr tribal deck, or perhaps in a deck that runs Semblance Anvil, thus completely bypassing the restriction by not paying mana for the Superion at all. But in competitive Constructed? I have my doubts.

Constructed- 2.5
Casual- 4
Limited- 2.5
Multiplayer- 4

David Fanany

Player since 1995

Myr Superion
There are so many creatures that produce mana these days that it's hard to consider Myr Superion's game text much of a drawback. Granted, you might not be able to get this guy on turn two, barring some kind of Simian Spirit Guide trickery, but turn three is very feasible and still before a lot of decks are fully set up. Really, a 5/6 creature is never a minor threat at any point in the game. Just ask Tarmogoyf.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


Welcome back readers today’s card of the day is Myr  Superion a powerful  two drop  with a  catch.  In standard Lotus Cobra can power out this creature with some fetchlands, jorga warcaller and birds of paradise and other mana dorks can let your opponents be facing down a  goyf level threat early. In extended this may see some play as its huge and colorless and there is more mana creatures around including Noble Hierarch.  In eternal its outclassed by better creatures and having to use  mana  creatures wont cut it. In casual and multiplayer it will see play in myr decks and is a sizable threat. In limited its huge but unless you got a large amount of myr or mana creatures which is unlikely due to opening less Scar packs, it may be unplayable.  Also the hindrance to  play and  its  vulnerabilities to both  artifact and creature removal yes  I am  aware dies  to removal is  not a  valuable argument but the artifact hate works against it. Overall a powerful beater that may see standard play.
Constructed:  3.0
Casual: 3.0
Limited:  2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Myr Superion which is a two mana 5/6 with a requirement of the mana used to cast it must have been produced by creatures.  This should be easy enough for Myr decks to accomplish and a nasty surprise for elf decks to get a bigger threat into play earlier in the game.  For either deck this is a huge and cheap creature that is an incredibly effective creature despite not having any other effect like Trample or Flying.  Possibly getting stuck with it in hand prevents it from being a completely ideal card, but multiple creatures tap for two mana and a two or three card combo is reasonable when looking at a two mana 5/6.
For Limited not having reliable sources of mana producing creatures really weakens the value of Myr Superion as getting him into play will not be easy.  Even drafting multiple Myr may not be enough in Booster and a lucky Sealed pool can't guarantee a successful casting.  Despite the heavy drawback cards exist to play this and can be drafted aggressively as they support any form of acceleration needed.  Myr Superion may often be a dead card in hand, but works as a first pick in Booster and can be included in Sealed if several other Myr are available.
Constructed: 4.5
Casual: 4.5
Limited: 3.0
Multiplayer: 4.5


    Welcome to another card if the day here at Pojo.com. Today we are taking a look at Myr Superion from New Phyrexia. Myr Superion costs only two generic mana for this 5/6 Artifact creature. The only catch is the two mana used must come from creatures.
    The stipulation really doesn’t matter, Myrs produce mana, and that’s what the Myr Superion was designed for, to give Myr decks another weapon. But there are much more fun and interesting ways to get him out. Such as using Tezzeret to animate an Everflowing Chalice, and use that for mana. Now that is fun.
    Ultimately we all know that this is really going to be used primarily in Myr decks, which means that they now have a very real, very quick threat. Combined with some of the other cards that have come out this block for Myrs, the Myr Superion only increases the fact that Myr decks should start seeing an increased amount of play, and may very well break into professional play very soon.
Limited: 4/5
Casual: 5/5
Multiplayer: 4/5
Constructed: 4/5

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