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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Act of Aggression
Image from Wizards.com

Act of Aggression
New Phyrexia

Reviewed May 25, 2011

Constructed: 3.00
Casual: 2.33
Limited: 3.67
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

David Fanany

Player since 1995

Act of Aggression
I still have semi-repressed memories of being on the wrong end of cards like Temporary Insanity and Ray of Command which make me think this card is worth considering. Stealing a creature carrying equipment and using it to kill a second attacker is actually just the start, once you start factoring things like you controlling a Bloodthrone Vampire or the creature in question being Sun Titan. That kind of craziness is definitely worth paying four life for.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Act of Aggression which is a five mana or three mana and four life version of Act of Treason or that takes control of a target creature until end of turn and gives it Haste, with the advantage of being instant speed.  That one change allows it to work defensively and turn an opponent's creature into a blocker and possibly destroy or weaken both creatures and makes this more versatile, though more expensive.  As Red is often a very aggressive color the defensive application of this may not be as appealing to some when it comes shackled with a higher casting cost or loss of life.  Potentially dealing with two creatures at once and the option of using this in non-Red decks does bring up the overall value though and it may see some play as a bit of tech and a nasty surprise.
For Limited this is a very solid card in a format often decided by big creatures and can quickly turn a game around to your advantage.  Act of Treason worked very well in 2010 and 2011 and this, despite costing more in mana or life, adds to that by working as a combat trick.  The life point cost can be high, but four life may be a small price compared to a large creature or two dealing the damage directly, especially if Infect is a factor.  The option to use it in any deck means it can pretty safely be played in any Sealed build and should be drafted quite early in Booster.  It is not the kind of card you want an opponent using against you and can either win the game outright or open up the field dramatically if your opponent has an advantage.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0


     Welcome to the Card of the Day section here at Pojo.com. Today we are looking at Act of Aggression from New Phyrexia. Act of Aggression is a red sorcery that costs three generic and two red Phyrexian mana. Act of Aggression gains you control of target creature until end of turn, untaps it and gives it haste until end of turn.

    Not quite as good as say Act of Treason, but definitely up there. The main focus is it does cost as much as Act of Treason if you are willing to give up four life. Not sure that is the best option, but it would allow this type of ability in non-red decks. And if you have the extra mana, you could always Artillerize whatever you gained control of after swinging.

    Again, not anything super spectacular, just a decent card that can go wherever needed.
Limited: 3/5
Casual: 1/5
Multiplayer: 3/5
Constructed: 3/5

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