Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Due Respect
Image from Wizards.com

Due Respect
New Phyrexia

Reviewed May 16, 2011

Constructed: 3.25
Casual: 3.00
Limited: 3.25
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Due Respect

I have a feeling that this card alongside Silence may spawn a peculiar white deck. I remember when Silence was first printed, there was talk in Magic R&D of a white aggro deck that ran four Silence as a means to disrupt the opponent's ability to respond to your onslaught. Due Respect does something similar-- their land for the turn will enter play tapped, which could throw a player off their curve. Any creatures they play that turn will be unable to block on your turn-- good if you're pressing an attack and your opponent is casting about for blockers. Artifacts with tap abilities, like Everflowing Chalice or Tumble Magnet, will also find this a stumbling block. Perhaps a white aggro deck will emerge that uses a playset of this and of Silence?

Constructed- 3
Casual- 2
Limited- 3
Multiplayer- 1.5  


David Fanany

Player since 1995

Due Respect

I will never be able to play, read, or even hear about this card without thinking of Franca Martin from Valkyria Chronicles 2. In relation to gameplay, it reminds me of Silence, which never caught on in Standard as much as I thought it would. Due Respect is probably worth trying out anyway, though, as it buys you at least a turn against creatures with haste, prevents a creature being played just to block, and is pretty funny to see on the stack above a Kuldotha Rebirth. I also like that unlike Silence, it still "works" if you play it in response to the creature. Whatever you end up doing with it, make sure you admonish your opponent to "learn some respect!" as you do.
 
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Due Respect which is a two mana White instant that causes permanents to enter play tapped the turn it is played and you draw a card.  This is a good card to throw at an opponent to slow them down for a turn when you are controlling the game in a Blue/White styled control deck.  You can stall them out a turn and draw another card in the process which is nice for you and, as the deck specializes in, annoying for the opponent.  It doesn't actually remove anything, but many Blue cards just bounce a single permanent while this can impact more than that and has the card draw.  Overall a card that is likely to be underestimated and is very useful in the right build.
 
In Limited not having a dedicated control theme holds this back, but just playing it as a one turn stall to your opponent whenever you are not losing works well enough and thins your deck by a card.  The only drawback is topdecking this in a losing situation as it is a fairly poor play on your own turn most of the time.  A good choice to include for Sealed designs and worth picking up as an in-color pick as the packs go around in Booster.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming
     Welcome to another week of Card of the Day reviews at Pojo.com. To start the week off, we are looking at Due Respect from New Phyrexia. Due Respect is an instant that costs one generic and one white mana. Due Respect says that permanents enter the battlefield tapped this turn, and draw a card.
    Quite a powerful card when used appropriately. How many times have we heard our opponent say, ‘I just need one more mana.’ This means that even if they pull it, it is useless the turn it is dropped. Or, a large monster hit’s the stack, respond with Due Respect to ensure it is no threat to you this turn, and cannot block your efforts as well. And that is not to mention the fact that it is white card draw, for only two mana. Definitely worth it, especially as an uncommon.
    Likely to find its way into several different kinds of white based decks, and with good reason.
 
Limited: 4/5
Casual: 4/5
Multiplayer: 3/5
Constructed: 4/5

Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.