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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sword of War and Peace
Image from Wizards.com

Sword of War and Peace
New Phyrexia

Reviewed May 12, 2011

Constructed: 4.25
Casual: 4.40
Limited: 4.50
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Sword of War and Peace

The Swords of past blocks were notorious for having profound effects on the game state once their wielders snuck through. Fire and Ice could pick off smaller creatures and keep your hand filled. Body and Mind generated tokens as it milled. But I fear War and Peace won't catch on as well as those did, since the triggers here basically amount to a large swing in life totals-- not that that's a bad thing, of course. The +2/+2 is a nice perk, or course, allowing even a lowly 0/1 to wield it and deal damage. And the protection from red and white are arguably the most useful of any pair of protections any Sword grants-- and arguably the least useful. Red and white are two of the three colors most likely to point a kill spell at that creature you just suited up for battle, and this Sword protects it from them. But red and white are also two of the three colors most likely to just destroy the Sword, and then deal with the creature at their leisure. The Sword's usefulness is further limited by the fact that the strength of its triggers are dependent on the size of each player's hand. If your opponent plays out his hand, he takes little or no extra damage beyond what he took from letting the Sword-wielder through. And if you play out your hand, you gain little or no life from it. Though, that only matters if you can equip a creature and get it through to the enemy stronghold, which means if you're worried about diminished strength from the triggers, you're probably already ahead.

Constructed- 4
Casual- 4.5
Limited- 4.75
Multiplayer- 4.5

David Fanany

Player since 1995

Sword of War and Peace
Personally, I would have named the equipment that gave protection from red and white "Sword of Heart and Soul," but beyond that minor point, I don't have too many complaints about how this turned out. Red and white are arguably the colors it's most useful to have protection from, and extra damage a la Sword of Fire and Ice is almost always relevant. Interestingly, the life-gaining ability was seemingly designed for control decks with equipment, which would once have been an oxymoron of some sort - talk about being in the right place at the right time!
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5 

Welcome to another awesome review at Pojo.com’s card of the day. Today we are taking a look at Sword of War and Peace from New Phyrexia. Sword of War and Peace costs three generic mana to cast and is an artifact equipment with equip cost of three generic. The Sword of War and Peace gives the equipped creature +2/+2, protection from red and white, and has whenever the equipped creature deals combat damage to a player, that player takes damage equal to the number of cards in their hand, and you gain life equal to the number of cards in yours.

The Swords from the new block have been really powerful, and Sword of War and Peace is no exception. All it takes is fattening a hand with things such as Howling Mine and Font of Mythos, and hands are fat and happy, ready for the Sword to do it’s thing. No drawbacks to using Jin Gitaxias to fatten your hand for the life gain either. Lots and lots of ways to exploit the Swords, and plenty of things that have fun with Metalcraft. For instance, putting the Sword of War and Peace on a Spiraling Duelist that has metal craft is just mean, especially if it hits. Then it’s twice the number of cards in each hands effect, do to double strike.

The Swords altered the way certain decks play, and will continue to do so. Any of them are worthy to go in any deck. It is all a matter of preference.

Limited: 5/5
Casual: 5/5
Multiplayer: 4/5
Constructed: 5/5

Michael "Maikeruu" Pierno

Today's card of the day is Sword of War and Peace which is a three mana equipment with an equip cost of two that gives a creature +2/+2, protection from Red and White, deals additional damage and life gain based on cards in hand.  The last effects are fairly minor compared to the power of the other swords, but protection from Red and White which have a large collection of single target creature removal is quite nice.  Overall this is a bit weaker than Sword of Feast and Famine or Sword of Body and Mind as it doesn't quite give you the same potential advantage when the creature actually deals damage to the opponent.
In Limited any of the swords make for a good choice to equip to a creature and this one is no different.  The small damage and life gain effects aren't likely to make a big difference, but the protection may be a benefit if the opponent is using one of the colors.  Easily worth including in any Sealed and an effective first pick in Booster to be played alongside any color deck.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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