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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Massacre Wurm
Image from Wizards.com

Massacre Wurm
Mirrodin Besieged

Reviewed March 30, 2011

Constructed: 3.90
Casual: 4.40
Limited: 4.65
Multiplayer: 4.55

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Massacre Wurm

A one-sided Infest effect is pretty powerful, almost worth the 3BBB mana cost all on its own. Add in the life loss clause, which stands a chance of killing off a token-making opponent right then and there, and you've got a real game-ender. And that's before you get into the fact that Massacre Wurm attacks for six! I'm hard pressed to think of a monoblack deck that doesn't want to run Massacre Wurm!

But then, that's the problem. With a triple-black mana cost, you pretty much have to be mono-black to run this, with all the limitations that implies. And in a time of heavy artifact play, a color that can't deal with artifacts is at a disadvantage. Massacre Wurm, I fear, is a strong card that is lacking a deck to shine in.

Constructed- 3.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4.75

David Fanany

Player since 1995

Massacre Wurm
Since the original Mirrodin block came out, I've been a huge, huge fan of Reiver Demon. Not only does it have style, it gets you out of situations you had absolutely no business coming back from. Now we've got a new Mirrodin block, and a new creature that not only kills everything your opponents have, but takes down the opponents in the process. Don't forget about this card - when things change in Standard, and not every deck is playing birds that become 3/3 creatures with protection from black, you may need a plan to deal with this (or, even better, to use it yourself).
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Massacre Wurm a six mana 6/5 with a one sided Infest and whenever an opponent's creature is put into the graveyard from play they lose two life.  This is a truly impressive card for Black, particular in Multiplayer where both it and you will become a primary target or as a sidedeck card against swarm builds.  The cost is a bit high, but as a finishing move it can potentially win the game when played and will be seen in Constructed formats in several sidedecks and possibly the maindeck if the local metagame is filled with two or one toughness creatures.
In Limited this is a first pick bomb with only the triple Black in the cost and lack of evasion as strikes against it.  The -2/-2 gets rid of many threats or at least weakens them for an offensive that turn and the loss of life potential can be rather large for the remainder of what is likely to be a short game.  With a high toughness it resists burn and Infect fairly well and should be very difficult to remove for most opponents.  An easy first pick in Booster and should be strongly considered for a primarily Black build in Sealed unless the remaining pool is very weak.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


    Welcome to another card of the day here at Pojo.com. Today we take a look at the Massacre Wurm from Mirrodin Besieged. The Massacre Wurm costs six mana all together, three black mana and three generic mana. The Massacre Wurm is a 6/5 that has some very nice abilities. When the Massacre Wurm comes into play, all creatures your opponents control -2/-2 until end of turn. And it also has the ability that whenever a creature is put into an opponents graveyard from play, they lose two life.

    Massacre. It is a very easy word to understand, and no one mistakes the word for something else. The word massacre literally means death on a massive scale. And that is just what you’ll get with the Massacre Wurm. The fact that he can literally wipe your opponents side of the board when it enters play, while dealing a great amount of damage while doing so means he lives up to his name. There is no other word but massacre to describe this deadly wurm.
     When combined with some other cards, the Massacre Wurm will be the final blow your opponents cannot affod. Early game use Bloodseekers to punish your opponent for putting creatures on the board. Then, a healthy amount of life drain spells to keep the life draining going on. Then, the finale. Once the wurm hits, it can end game. Then, creature removal spells for whatever is left means it is just cake to kill creatures.

     There really is no wrong way to use the Massacre Wurm, because he does his thing his way. The question is, how do you help the Massacre Wurn?
Limited: 5/5
Constructed: 5/5
Multiplayer: 5/5
Casual: 5/5

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