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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Burn the Impure
Image from Wizards.com

Burn the Impure
Mirrodin Besieged

Reviewed March xx, 2011

Constructed: 2.65
Casual: 2.50
Limited: 3.40
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Burn the Impure

Against non-infect decks, this card is terrible. An Incinerate that can only hit creatures, in an era ruled by Lightning Bolt? Who would want it? In that scenario, it's just Limited filler. Limited decks might get use out of it, since Scars of Mirrodin block has no Lightning Bolt to draft and removal is so important (and the bar for playable removal is so much lower).

But against an infect deck, it's a great card. Effectively a Searing Blaze with less stringent mana requirements, that always works regardless of landfall. That'd be one of the best kill spells in Red, if it hits an infector.

Since the card's quality is so dependent on what kind of creatures your opponent plays, Burn the Impure is a sideboard card. A good sideboard card, but not good enough to be promoted to maindeck. In Limited it might be maindeck worthy, if you're short on removal. I'd snap it up early in a draft, but that doesn't guarantee I'd want to maindeck it.

Constructed- 2.5
Casual- 2
Limited- 3.5
Multiplayer- 2

David Fanany

Player since 1995

Burn the Impure
There's really no problem with Burn the Impure. Three damage kills a surprising number of the creatures in the infect deck, and the additional damage is a great bonus (for no extra cost, yet). The thing holding this card back from adoption in constructed is that it's not as versatile as Lightning Bolt. If the infect deck becomes common in your area, it could be a reasonable choice. Also keep an eye open for it in limited scenarios, as infect is a popular strategy there - and you always care about their life total, even if they don't care about yours.
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Burn the Impure which is a two mana Red burn spell that deals three damage to a target creature and an additional three damage to the controller if it had Infect.  This is not a particularly impressive card in Constructed formats as you shouldn't often run into Infect style builds, but it could possibly work in certain metagames or as a sidedeck card.  As the Standard format rotates it might see a bit more play if Infect gains more traction.
For Limited where Infect is fairly common and any removal is valuable this is an excellent common card and well worth playing even if the second condition isn't triggered.  In Sealed this should always be included in a Red build and can combine with Tainted Strike as an unexpected play for Black/Red.  For Booster this can be drafted as early as the second pick and multiples work well to control the battlefield when supported with any form of aggressive creatures.
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0


    Welcome to the card of the day section here at Pojo.com. Let us have a look at Burn the Impure from Mirrodin Besieged. Burn the Impure is a one generic and one red mana instant that deals three damage to target creature and if that creature has infect, deal three damage to that creature’s controller. Oh this is one of my favorite cards from this set, and I will be too happy to explain why.
    This card is extremely effective in Phyrexia vs Mirran decks, because that is what it was designed for. But what if you are playing against a normal deck, or another Mirran deck? It is still three damage, but you really want to exploit the full potential of the card, which is why you put the card in the deck in the first place. So you combo it with Tainted Strike. You can always run an infect deck with out using infect creatures. But that is a different topic for a different day. Right now, let’s look at the main point. Use Tainted Strike on a creature you could kill, and then finish it off with the Burn the Impure so that the creatures controller takes the three.
    The card is a fun card, especially when it is exploited. Standard three damage is still fun to use. But it is even better when it is three damage to the creature and to the player, and all for two mana.
Limited: 3/5
Casual: 3/5
Constructed: 3/5
Multiplayer: 3/5

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