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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Treasure Mage
Image from Wizards.com

Treasure Mage
Mirrodin Besieged

Reviewed March 22, 2011

Constructed: 3.25
Casual: 4.25
Limited: 3.25
Multiplayer: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Treasure Mage

How does Treasure Mage compare to Trinket Mage? Well, Trinket usually finds you something that you can cast that same turn or the turn immediately after, whereas Treasure gets you something you'll play later on, giving an opponent more time to prepare, or to forget what you searched for. Six-cost artifacts tend to be finishers, like Steel Hellkite, Contagion Engine, or Wurmcoil Engine, while one-cost artifacts tend to be combo pieces like Ornithopter or Voltaic Key, or incremental advantage like Everflowing Chalice or the Spellbombs. Thus Trinket is best suited for combo while Treasure for control.

But to be honest, there's really no point comparing Treasure Mage to Trinket Mage. There's really no deck out there that would ever struggle to choose between them-- you either want one, or you want the other. And the place you want Treasure Mage the most is in casual formats, where the game will make it to turn six. Especially Commander/EDH, since tutor effects are at their most powerful there.

Constructed- 3.5
Casual- 4.5
Limited- 2.25
Multiplayer- 4.75 

David Fanany

Player since 1995

Treasure Mage
Once upon a time, Trinket Mage control decks were quite viable in various constructed formats. As a similar but sort of mirrored version, you'd expect Treasure Mage to have the same sort of potential. It demands a differently-constructed control deck, in some obvious ways and some more subtle ways (artifacts that cost six or greater are game-enders, and not generally game-controlling spells, Steel Hellkite notwithstanding). And like its famous predecessor, it is only likely to get better as time goes on.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5 
Michael "Maikeruu" Pierno

Today's card of the day is Treasure Mage which is a three mana 2/2 that can search your library for an artifact with a casting cost of six or greater.  This may or may not sound very useful considering the speed of Constructed formats, but cards like Wurmcoil Engine and Steel Hellkite are popular plus Myr Battlesphere and Contagion Engine can be targeted as well.  Few decks will get use from Treasure Mage, but those with proper acceleration and running one of these big threats will be noticeably better with this included.
In Limited the value of Treasure Mage is entirely dependent on whether or not you have one or more of the seventeen (at this time) possible choices in your pool to target for the effect.  Mana acceleration can be a big benefit if you are looking at multiple high cost artifacts, but having a few in deck won't negatively impact most mana curves.  For Sealed this should be included if you are building the deck with enough Blue mana to reliably cast it and several high cost artifacts.  Just one bomb rare is not enough and should be supported with a backup card to trigger the effect if the rare is drawn before Treasure Mage.  In Booster this should be drafted if you already picked a big artifact, possibly as early as second or third choice, but passed if you have none in your pool already.  If picked be sure to draft another target for the effect as a backup for the same reasons mentioned in Sealed as in either case the card advantage is wasted if there is nothing to target in the library.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


    Welcome to another card of the day review here at Pojo.com. Today we are taking a look at Treasure Mage. Treasure Mage is a 2/2 creature that costs two generic and one blue mana. When he enters the battlefield you may search your library for any artifact card with converted mana cost of six or more and put it into your hand after revealing it, then shuffle the library.

     This is just another artifact fetch card, along the lines of Trinket Mage and Fabricate. This one just means that you get something big, instead of something small like with the Trinket Mage. This is a useful card when you need say a Blightseel Colossus, Wurmcoil Engine, Spin of Ish Sah, or any number of other cards that just cost a lot. This is a useful combo when running it with the no longer standard Master Transmuter, since it is easy to drop whatever you fetched. And there are plenty of ways in blue to send the Treasure Mage back to your hand so that you can recast it, sending out whatever you fetched with the Master Transmuter again and again.
Limited: 3/5
Casual: 5/5
Constructed: 3/5
Multiplayer: 4/5

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