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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Viridian Claw
Mirrodin Besieged

Reviewed March 14, 2011

Constructed: 3.00
Casual: 3.40
Limited: 4.17
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Viridian Claw

As an Equipment, Viridian Claw has the one quality that I look for as the earmark of a potential superstar-- an Equip cost of 1. The greatest strength of an Equipment is the ability to move it from creature to creature, and the cheaper it is to do so, the harder it will be on your opponent when he tries to figure out what creature he needs to leave up to block what.
And the Claw's effect doesn't make that much easier for him. First strike is a strong ability against any deck with blockers, and the +1/+0 only makes it stronger, and harder to block profitably. And the presence of infect in this format makes it better still.

If you've got infect creatures, the extra point of power pumps up your poisoning potential pretty potently, and the first strike means that your creature will shrink whatever blocks it before the opposing creature deals damage back, meaning that the other creature needs power equal or greater than yur infect guy's increased power PLUS its toughness if it expects to have a chance at killing the infector.

And if your opponent's the guy with infect creatures, than using Viridian Claw allows you to block and kill infectors that attack you without amassing -1/-1 counters on your creatures, so that any proliferate effects he or she has can't shrink them down to nothing. And once the way is clear to attack, the +1/+0 bonus helps a non-infect creature kill faster as well.

I have a funny feeling that Viridian Claw will be a favorite in creature-based decks for quite a while, especially in green and black decks-- the color of deathtouch. 

Constructed- 3.5
Casual- 3.5
Limited- 4
Multiplayer- 3.75

David Fanany

Player since 1995

Viridian Claw
The great tragedy of high-level constructed Magic is that following it closely can render some cards nearly invisible - because they have an impact but not as high an impact as another card, because they do something good but for a slightly higher cost than another card, because they are merely good and not "very good." Viridian Claw is the type of card that this can easily happen to. Sometimes we get so caught up in cards with more involved game text, we forget the ways that first strike can break what seem to be the rules of combat. But I'm sure none of you will make this mistake.
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Viridian Claw which is a two mana equipment with an equip cost of one that gives +1/+0 and First Strike.  The overall low cost of this and power of First Strike, plus a little offensive boost, makes it playable in any format.  Some of the bigger equipments may get more attention, but being able to switch this for one and easily play and equip it at any stage of the game is a big advantage.  It may not be played in many decks, but those that find room for it should find Viridian Claw giving a long-term advantage when comparing similar creatures.
For Limited this is an excellent uncommon and one that should be played whenever possible as it can turn nearly any creature into a much larger threat.  Infect becomes a dominant force when it deals damage first and even an otherwise weak 2/1 will be beyond the reach of an opponent's 3/3 without additional support.  This can be drafted as early as second or third in Booster depending on the pack and should always be played in Sealed without exception regardless of your pool.  As long as you have creatures this low cost equipment should pay for itself in any game it sees the battlefield.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


   Welcome to another week of card of the day reviews here on Pojo.com. This week is going to be an artifact themed week. Today to kick it off, we are looking at Viridian Claw. This 2 cost equipment costs one to equip and then gives the equipped creature +1/+0 and first strike. While not the most overpowered equipment ever made, it definitely adds a nice flavor to standard, and certainly is easily exploited there.

    One of the most obvious reasons to use the Viridian Claw is of course on a creature with infect. Then, the -1/-1 counters would be applied before the other creature deals any damage. This strategy should be able to save you and your creatures, especially when used with the Phyrexian Hydra. This 7/7 would then become an 8/7 first strike that shouldn’t ever take damage, there for never be reduced to it’s own ability.

   But I think my favorite target for the Viridian Claw is the Spiraling Duelist. When combined with Accorder’s Shield, you get a 4/4 first strike and vigilance, which requires only one other artifact to become a 4/4 double strike and vigilance. Now that can be a lot to handle, especially when combined with Battle Cry. And that is another great strategy for the Viridian Claw, running it in unison with Battle Cry creatures. This way the other Battle Criers will help pump whatever creature is holding the Viridian Claw.

    Basically this is one of the most useful pieces of equipment in a long time, and it is easy to utilize in a variety of decks.
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 3/5

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