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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Morbid Plunder
Image from Wizards.com

Morbid Plunder
Mirrodin Besieged

Reviewed March 11, 2011

Constructed: 3.13
Casual: 2.88
Limited: 3.88
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Morbid Plunder

It gets you what you need, if you've already lost it. Card for card, this has all teh power of Divination with the added perk of you get to choose what card you get... if it's a creature and if it's already in your 'yard. But while Raise Dead and Disentomb have always been underwhelming, since instead of drawing the Disentomb you'd rather just draw another creature, Morbid Plunder earns its keep by giving you two creatures. And if one of them were, say, Izzet Chronarch or Eternal Witness and could return the Plunder to your hand, well then you sir are the proud owner of a combo foundation!

Constructed- 3.5
Casual- 4.25
Limited- 4.25
Multiplayer- 4.5

David Fanany

Player since 1995

Morbid Plunder
I've always been a fan of cards like this, ever since I first put my Fourth Edition Raise Dead in a deck, through the years of using Grim Harvest alongside Ghost-Lit Stalker and Arashi. They've have always been good for limited, and the ones that have some kind of card advantage or a repeatable effect have sometimes had even more impact. Really, a card like this can only get better with time, as creatures that sacrifice themselves for some effect have been popular basically for ever, and in any event opponents will always try to send as many of your creatures to the graveyard as possible.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Morbid Plunder which is a three mana Black spell that isn't very splashable with the double Black cost and has a very specific niche role as it returns two creature cards from the graveyard to hand.  The primary deck that would take advantage of this is mono-Black sacrifice which can gain card advantage and middle or late game speed when it would often lose footing.  In that one deck it works well, but it is unlikely to see much play elsewhere due to the narrow concept.
For Limited the double Black is naturally a penalty, but getting two of your creatures back is a nice play later in the game when this will be available and there should always be targets present.  Having the mana for one or even two powerful creatures and this in a single turn may be difficult in a topdeck situation, which may leave this as only a stall. 
Played in a better situation it can improve your position dramatically and end stalemates, which makes it a decent middle of the pack choice in Booster.  In Sealed it may seem a bit more difficult to work into the deck with the cost, but as it is unlikely to be played on turn three anyway it should still be included in Black designs.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


   Welcome to another card of the day here at Pojo.com. Today, we are taking a look at Morbid Plunder. Morbid Plunder is a one generic and two black mana sorcery that allows you to return up to two target creatures from your graveyard to your hand. These kind of cards have been around since the dawn of Magic. Cards allowing you to pull creatures back from the graveyard. But, while this card is new and fun, I feel that Disentomb is still the better option.

    While in standard this card isn’t the only option, if you are running block or limited or constructed, than this is your best and perhaps only option.

     The high casting cost is the main draw this sorcery, since the Disentomb costs only one, versus the three mana you will need to spend on this one.
Limited: 3/5
Constructed: 3/5
Casual: 1/5
Multiplayer: 1/5

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