Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Trench Gorger
Image from Wizards.com

Trench Gorger

Reviewed July 1, 2011

Constructed: 2.40
Casual: 3.60
Limited: 2.50
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Trench Gorger

A 6/6 trampler for eight is a little anemic by any color's standards but blue. Really, even blue should be able to get a 6/6 trampler for seven, if it has no other abilities. But Trench Gorger can be bigger than 6/6, if you've got enough lands left in your library that you no longer need. If you've cast Trench Gorger, chances are you've got mana enough for your needs, but you might not. I wouldn't recommend this card if your deck's mana curve doesn't completely top out at eight. But if it does, then chances are you've got about 15-16 more lands in your deck (in Standard constructed) or 20-25 more (in Commander). Exiling them to the Gorger will not only make your Leviathan huge, but it'll also ensure you draw nothing but gas for the rest of the game. Then again, getting hit with a Destructive Force right after that will hurt. Heck, getting your Leviathan Doom Bladed will hurt too, but then at least you know that for the rest of your game every draw will be a relatively live one. Think about that-- every card you draw a spell? Just imagine!

Constructed- 3
Casual- 3.25
Limited- 2
Multiplayer- 3

David Fanany

Player since 1995

I was playing with Kiora Atua's deck in Duels of the Planeswalkers 2012 the other day, and on a couple of occasions I found myself wishing it had this card in it. Not because it's particularly stronger than any of her choices (Simic Sky Swallower is harder to kill, and Tidal Kraken is harder to block), but just because I got a little unlucky - casting Cultivate and Explosive Vegetation on successive turns and then drawing three more lands can get frustrating! If you're trying to build a physical Magic deck in the spirit of Kiora Atua, this is a reasonable choice: it can potentially improve future draws, and even if you drew twenty of your lands before you cast it, it's still a 6/6 trampler, which often historically came with a disadvantage when it was a sea monster-type creature.

Constructed: 2/5
Casual: 4/5
Limited: N/A
Multiplayer: 4/5


Welcome back readers today’s card of the day is an interesting leviathan Trench Gorger.  The ability to Mana Severance your land cards can be great late game, the ability to thin out your deck to make room for your actions spells cannot be underestimated, however having to remove at least seven lands from your deck to make this creature more powerful than its base stats leaves me feeling odd, yes you want to thin your deck but having lands in your deck allows you to have more fun casting big spells and backbreaking creatures so im at a loss at which is the correct play my gut says removing a bunch of lands is correct. In standard, extended and limited this card is ineffective due to being unavailable to players but in limited it would be amazing a big body and making sure you draw action is nice. In legacy and vintage I don’t see this card seeing much play perhaps as Mana  Severance’s 5-9 in some bizarre combo deck such as Belcher perhaps aside from that its  expensive mana cost and effect prohibit it from seeing wide play. In casual and multiplayer this card could see play in a deck utilizing Quest for Ula’s Temple or as a solid way to remove lands in your deck for some sort of bizarre combo. This card has niche appeal in casual and multiplayer and may see a little action in some decks but requires specialization and perhaps a deck built around it to make best use of the effect, otherwise it just acts as a random Mana  Severance on a beefy trample creature while  not a bad card can be easily outclassed in the world of kitchen table Magic. Overall a card with some interesting applications that will see a moderate amount of casual play and perhaps a small amount In the big leagues.
Constructed: 2.5
Casual: 3.0
Limited:  3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Trench Gorger which is an eight mana 6/6 Blue creature with Trample that can instead have a power and toughness equal to however many lands you exile from your library when it enters the battlefield.  This is only legal in Commander, Vintage, and Legacy where the higher casting cost is an issue that can be worked around through summoning tricks.  The effect can thin your deck of some or even all of your excess land which improves the odds of future draws being favorable.  Deck size can also be used to go well beyond the point of an opponent's life points and any creatures available, so this is one of the few times going above sixty cards or being in a hundred card format can really be a benefit.  Another concept would simply be a deck of Trench Gorger, Polymorph or similar, Lightning Greaves or similar, countermagic, and a variety of land could which could certainly make for an amusing deck.  Overall this is not something you want to hard cast, but is another alternative to the big creature wins style and may see some play.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


      Welcome to the card of the day section here at Pojo.com. We are looking deeper into a Trench Gorger today from the new multiplayer variant, Commander! Trench Gorger is a 6/6 blue leviathan with trample for six generic mana and two blue mana. Trench Gorger’s ability is whenever it enters the battlefield, you may search your library for any number of lands cards and exile them. Then Trench Gorger’s power and toughness become equal to the number of lands exiled this way.

       Trench Gorger is a very interesting card. I like it for the fact that if you have the mana to cast it, you likely do not need anymore mana, so he enables you to free up space from your deck, ensuring you pull better spells. The risk behind that would simply be if someone is running an Armageddon deck, attacking lands, or even pops off Apocalypse. Any of these world changers could end the game for you if you were to get over zealous removing land. So while temptation to make the leviathan as large as possible will be there, try to resist the urge unless you have something that will allow it entering play that big to end the game. Pandemonium is one such card that could potentially eliminate a player, Soul’s Fire could do the same. Even Electropotence if you have the spare mana.

      I think the best application for this guy was a combo I recommended for one of my players. He is running a Helcarver Demon deck, but hated always getting a land or two. I said that if he added in the Trench Gorger, he could exile the lands, and reduce the chances of getting them, and potentially kill off the opponent with the swing from the Trench Gorger next turn.

     I think this card is a lot of fun, so how do you gorge the trenches with Trench Gorger?
Limited: 1/5
Constructed: 1/5
Multiplayer: 3/5
Casual: 4/5

Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.