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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Basandra, Battle Seraph
Image from Wizards.com

Basandra, Battle Seraph

Reviewed June 23, 2011

Constructed: 2.50
Casual: 3.50
Limited: 3.50
Multiplayer: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Basandra, Battle Seraph

Today's card is the ultimate answer to combat tricks-- once the combat begins, each player has only what's on the table to work with. This makes it much easier to feel confident about attacking or blocking, but it also takes a bit of the strategy out of it. It also means green suffers the most, since it has almost no way of killing creatures beyond in-combat pump spells.

But Basandra's activated ability is where it all comes together. When combat spells are verboten, attacking into a blocker is pure suicide for the creature in question. Basandra can then instill suicidal fury in your opponent's smaller creatures each turn, slowly picking them off by luring them in and letting them skewer themselves on your swords.

This can backfire on you if your opponent manages to produce creatures bigger than you can handle, or if you're also running any of white's wide class of spells that target attacking or blocking creatures. But you can just choose not to put those cards in your deck if you're running Basandra, and white has cards like Path to Exile and Pacifism that can deal with creatures outside of combat, so it's a calculated risk-- perfect for a R/W deck.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4.25

David Fanany

Player since 1995

Basandra, Battle Seraph

Like yesterday's card, Basandra's primary goal is to cause interesting situations in multiplayer games. You'll notice that she protects your commander, and everyone else's, from Condemn, which lets you stay one step ahead of the metagame (until and unless the rules committee addresses that loophole). I'd also like to see how she performs in 60-card decks, which also see a lot of spells like the aforementioned Condemn as well as Dispense Justice and Wing Shards. If you combine her with Alluring Siren or Nettling Imp, you can force all your opponents' creatures to attack you every turn, which I'm sure there's some use for. Something to think about, anyway!

Constructed: 2/5
Casual: 3/5
Limited: N/A
Multiplayer: 4/5


Welcome back readers today’s card of the day is Basandra an interesting new angel from Commander. In standard, extended and limited this is unplayable as are the rest of the commander cards. In legacy I don’t think this card will see much play five  mana is a little much for a legacy creature that is two colors and doesn’t have relevant abilities. Shutting down spells during combat is unnecessary and forcing opponent’s creatures to attack is mildly useful. In legacy this card doesn’t fit a certain deck type and wont see much competitive play. In casual and multiplayer this card represents a new red and white commander who is also an angel a powerful and supported casual creature type. Messing up combat tricks in multiplayer and forcing opponent’s small utility creatures to attack is great. Combine this card with cards like Ghostly  Prison and its ilk to make opponents hesitant to attack you or cards like Holy Day to influence  opponents to go elsewhere with their attacks. Overall interesting angel that will see play as a commander and can mess up multiplayer games.
Constructed: 1.5
Casual: 4.0
Limited: 3.5
Multiplayer: 4.5

Michael "Maikeruu" Pierno

Today's card of the day is Basandra, Battle Seraph which is a five mana Red and White 4/4 wih Flying that prevents players from casting spells during combat and for one Red forces target creature to attack that turn if able.  Legal only in Commander, Vintage, and Legacy this angel isn't bad for five mana as a 4/4 even though that isn't rare for angel type creatures.  The effect of stopping spells being cast in combat hinders Red and White quite a bit, but can be compensated for in the deck design stage or just by casting in the main phase whenever possible.  The second effect isn't bad either and works quite well when combined with creatures that have Vigilance to maintain an offensive presence in multiplayer games.  Overall this is a solid card for Commander and Multiplayer, when properly supported, which can subtly control the flow of the game instead of going for a more direct approach.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 4.0

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