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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com


Reviewed June 20, 2011

Constructed: 3.67
Casual: 3.90
Limited: 3.50
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



This is a subtly clever card. If you think about it for a while, you realize that the spell you're trying to counter is contributing to the storm count, which means that target's controller will have to pay at least 2. if you think about it a little longer, you realize that Flusterstorm would be good in a battle of counterspells. It only costs one mana itself, and if you need to force a spell through a counterwall, then your original spell and your opponent's counterspell mean that your opponent will have to pay at least 3 to Flusterstorm-- and won't be able to simply reply with another counterspell of his own, since each copy of Flusterstorm is a different spell on the stack. And since Flusterstorm can only target instants and sorceries, counter wars seem like its best application.
But if you think a little longer, you'll realize that where Flusterstorm REALLY shines is against storm decks. Storm cards have traditionally been difficult to answer due to their duplicity-- one counterspell can't get all the copies. But Flusterstorm is a counterspell with Storm, so no matter how many copies your opponent can make of Tendrils of Agony or Grapeshot, your Flusterstorm will always have enough copies that you can aim one at each of your opponent's copies. And since Storm decks are usually about One Big Turn, and typically tap out to cast their Storm card after all other resources have been spent, then it's quite likely that your opponent won't have even one mana to pay, and thus won't be able to resolve a single copy of his trump spell. If he's really overextended, via Pyromancer's Swath for example, then Flusterstorm could wreck his entire game, drawing a concession and a string of profanities on the spot.

Flusterstorm's targeting restrictions make it a bit too limited for ubiquity, but as a sideboard option against Storm decks or counter-heavy decks, I think it'll be a real crippler.

Constructed- 3.75
Casual- 4
Limited- 3
Multiplayer- 4

David Fanany

Player since 1995


We're looking at a few cards from the Commander decks this week. Just as some Legacy cards are playable in Commander, some Commander cards are playable in Legacy, and Flusterstorm is one of them. The ability to clear a stack for just one mana - and the fear of that ability - is going to change the way a lot of decks play: counterspell decks have a new weapon and a new enemy, and storm players are going to live even more on the edge than usual. Not that it's just filler in its intended setting either; it lets you veto a counterspell war between a second and third player that may not be going to your advantage (or that's just taking too long for your liking!). The only question is, since some local game stores only have one copy of each of the Commander decks, how will you get four?

Constructed: 4/5
Casual: 4/5
Limited: N/A
Multiplayer: 4/5


Magic The Gathering Card of  The Day: Flusterstorm
Welcome back readers and this week we are diving into Commander Cards and today is one that may see play in eternal formats. In standard and extended this card isn’t legal so moving on. In legacy this card can help stop storm decks and may play a niche role in the format as a counter  to storm based decks aside from Mindbreak Trap. In limited this card is also not legal but wouldn’t be that impressive on its own a moderate counter. In casual and multiplayer this card once again is not good outside of hosing degenerate combo decks and while those appear often in multiplayer and casual games this is more of a niche card. Overall this card may see some play in legacy and fringe play elsewhere not a bad card  by any means.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Flusterstorm which is a one mana Blue instant from the new Commander decks that counters a target instant or sorcery spell unless its controller pays an additional mana and has the Storm effect.  As the new Commander cards are only legal in Vintage and Legacy where nearly every spell in the history of Magic is available, there should be more readily available options for most decks that better fit the countermagic role.  This is not a bad card, but Blue has no shortage of choices and should have Disrupt, Force Spike, or Spell Pierce instead if they wanted a similar play.  Overall this is a card that is unlikely to see much use outside of sidedecks to counter Storm or in some kind of Red/Blue build to use Storm.
In Limited, which in this case would be Commander itself, this is a known threat and opponents may be bluffed into keeping a mana untapped needlessly or can be countered when they don't.  In either case it is a psychological play for that game and more importantly future games when they play against that same deck.  Aside from that it is a fairly weak rare and does not counter creatures which hinders the usefulness somewhat in the format.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


      Welcome to an awesome week of previews here at Pojo.com. Today we are taking a look at Flusterstorm from Commander! Flusterstorm is an instant that costs one blue mana. Flusterstorm counters target instant or sorcery unless it’s controller pays one generic mana, and it has storm.

    The most important thing about this spell is the storm. Even if only one spell ways played before it, and that is obviously what you’d be trying to counter, you’d get two copies of Flusterstorm, meaning that they can both target the spell, forcing a pay two scenario.

     While I am not sure that Flusterstorm should have been rare, I can see the potential to why, especially for multiplayer. Once a large stack of spells is laid out, your one mana could counter them all. It is also great for making people think twice about how they spend their X mana spells, wouldn’t want to waste all their mana for nothing.

     Definitely a fun card that suit’s the Commander play very nicely.
Limited: n/a (4/5 if it were)
Casual: 5/5
Multiplayer: 5/5
Constructed: n/a (4/5 if it were)

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