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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Lost Leonin
Image from Wizards.com

Lost Leonin
New Phyrexia

Reviewed June 15, 2011

Constructed: 2.60
Casual: 3.13
Limited: 3.20
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Lost Leonin

For the last two sets, we were working on the theory that infect was as valuable mana-wise as double strike-- a creature that had either ability got half as much power as its mana cost would otherwise indicate. Lost Leoning bucks that trend-- a 2/1 infector for the same price as you'd pay for a vanilla 2/1-- in any other color but white. White only pays W for a vanilla 2/1, so an extra colorless mana for infect seems reasonable. And it gives White the infector aggro weenie it had been missing, its best infectors being Priests of Norn or that 2/1 flyer for 3W.

Constructed- 3.5
Casual- 3.5
Limited- 3.75
Multiplayer- 2.5

David Fanany

Player since 1995

Lost Leonin
I bought the Mirrodin Besieged intro pack with the green-white infect deck and found it to be an interesting concept, so in one sense I'm a little surprised we haven't seen more white decks taking the path of poison. It's worth noting that the infect-based decks we've seen recently have been either very fast (making use of yesterday's card of the day and lots of Giant Growths) or rather slow (making use of Phyrexian Crusader and Preordain), and the white poison cards don't fit quite as naturally in either of those strategies. Still, we shouldn't forget they exist, and there might be an opportunity at some point for an infect strategy that sits in the middle of these extremes to make use of them.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


Welcome back readers today’s card of the day is a basic white infect creature Lost Leonin. In standard this card won’t make an impact, competitive infect either errs to the side of blue/black or mono green white does not really have a place in the competitive landscape. In extended and eternal the same fate applies to this card it just doesn’t have enough oomph to see constructed play. In pauper magic this may be a solid addition to a green and white infect deck. In casual and multiplayer it can provide a small incentive for players to attack elsewhere and combined with  Overrun type effects this could be a solid addition for casual and multiplayer green and white infect decks. In limited it’s a solid creature if you’re in white or planning on going white infect, aside from being a solid creature not much can be said about it. Overall a solid yet unremarkable card.
Constructed: 1.5
Casual: 2.5
Limited: 2.5
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Lost Leonin which is a two mana 2/1 White creature with Infect.  White only has three other creatures with Infect, none with more than two power, and all cost more than two mana which makes this the most aggressive of the choices despite the others having Flying or Vigilance.  The options aren't enough to run purely White as an Infect deck, but with artifacts it could be possible, just not really recommended.  As part of a two color deck Lost Leonin is a good choice alongside White's removal and would see play if anyone builds a deck of that style, but it is a poor fit in any mono-White builds as little support exists.  Overall with minimal Infect in White, and no Proliferate in color, this seems unlikely to live up to the potential it has despite being a big early game threat.
In Limited it is extremely unlikely to draft much in Infect for White, but this still makes for a decent blocker and attacker when artifacts are factored in or when playing two colors.  In Sealed it should still be used whenever running white as a two mana 2/1 is very strong for the format and in Booster it should be drafted soon after the removal and major creatures of the deck.
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

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