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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Angelic Destiny
M12

Reviewed July 8, 2011

Constructed: 3.67
Casual: 4.00
Limited: 4.50
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


David Fanany

Player since 1995

Angelic Destiny
 
I have always liked Auras. I know that the card type as a whole has been "diagnosed with card disadvantage," as some guy once put it, and that their synergies like Totem-Guide Hartebeest and Kor Spiritdancer don't compare power-wise to things like Stoneforge Mystic and Puresteel Paladin. But frankly, I just don't care, because Auras are much cooler, and I know for a fact that a lot of you guys out there agree. When everything comes together, what beats a 10/10 flying Frost Titan? What do people fear more than an 11/11 hexproof Nayan yeti? Where else can you see as sophisticated and detailed a painting as Angelic Destiny's? When are we going to get another block with an actual enchantment or Aura theme? (If M12 is anything to go by, it may actually be sooner than I thought.) Regardless of your answers or lack thereof to these questions, Angelic Destiny is sure to lock in the Aura fanbase for at least one more year.
 
Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Angelic Destiny which is a four mana aura that gives +4/+4, Flying, First Strike, adds the creature type of Angel, and when the creature dies the aura returns to your hand.  Much like Rancor and equipments having the aura be replayable mitigates the drawback of getting a two for one disadvantage whenever the creature is targeted for removal.  Anything with Hexproof makes for an excellent target as Instant speed removal can still be used in response to casting the aura.  Overall turning any 1/1 into a 5/5 Flying with First Strike is a solid threat and may be worth adding to White/Green decks which can take advantage of both mana acceleration and Hexproof.
 
In Limited this is a decent rare to get as it can make any creature into a game-ender, but suffers slightly as a poor topdeck when no creature is available.  Similar to Constructed builds running a Sealed design with White/Green can work very well for this card and working this into any deck using White is worth it in such a creature dominated format.  In Booster this is a good first pick despite the drawbacks of potential removal or lack of a target.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to our final review of this week here at Pojo.com. To close out the week we are looking at Angelic Destiny from M12. Angelic Destiny is a white enchantment-Aura that costs two generic and two white mana. Angelic Destiny enchants a creature and gives the Enchanted creature +4/+4, flying and first strike, and turns the enchanted creature into an Angel in addition to its other types. Angelic Destiny also says that if enchanted creature dies, return Angelic Destiny to it’s owners hand.

     Such an amazing enchantment for so little mana. Now instead of simply killing the creature to remove the enchantment, special care will have to be given to remove the enchantment to keep it from popping out over and over again. And it turns just about any creature into a monstrous Angel, on a righteous path of vengeance. Imagine putting this enchantment on something even as miniscule as a Plague Myr. Now you have a 5/5 flying, first striking, infect Myr Angel. It’s even scarier if you think of putting it on something like a Blightsteel Colossus. Pretty much anything you toss this thing on becomes an immediate threat.

     Once you play it the first time, people will be gunning to figure out how to stop it. That is where this card is weak. The fact that counterspells and enchantment removal make this card an easy target means I for one do not see why they made it mythic. Had this card had a built in graveyard clause that made it so anytime it went there it went to your hand, that would have made this a mythic in my opinion. But alas, it makes its mark as a mythic card, falling just short of potential mythic proportions.
 
Limited: 4/5
Casual: 4/5
Multiplayer: 3/5
Constructed: 4/5


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