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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dungrove Elder
Image from Wizards.com

Dungrove Elder

Reviewed July 28, 2011

Constructed: 3.85
Casual: 4.00
Limited: 3.85
Multiplayer: 3.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Dungrove Elder

This guy is like if Blanchwood Armor got off of the creature it was enchanting and walked over on its own to attack your opponent. Playable as early as Turn Three, I just hope somebody notices that for a few precious months, this card will share Standard with Harrow. That's right, don't forget that you don't need to just play Forests every turn. You're in Green, the color of land fetch and acceleration. Make this guy a 5/5 on turn three! Use that Harrow and that Terramorphic Expanse as combat tricks! Hexproof only adds to the hilarity, as now your opponent can't cut down this tree except by blocking it with a creature big enough. Did I mention that Dungrove Elder keeps getting bigger? Or that you can target it just fine, with Equipment, or Auras, or Titanic Growth? For a mere three mana, this card will give a lot of opponents headaches.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Dungrove Elder
In some Standard seasons gone by, some fans of green decks have found it galling that the best creature was in some other color. Dungrove Elder is probably not going to be the overall most powerful creature in this season, but at least it gives green a creature with strengths it can call its own. Its ever-growing stats remind me of Tarmogoyf in a sense, although of course it's going to be slightly less ubiquitous because it requires a heavy commitment to Forests; combined with hexproof, it acts in some situations as a creature that the opponent must answer (in certain specific ways) or lose. Between this creature and Garruk, it seems that there are a couple of incentives to play mostly-green decks in the current Standard - and many fans of green are going to be very happy about that.
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is an interesting treefolk from Magic 2012. For the mere price of three mana you got an incrementally growing creature that has hex proof making it immune to removal and the only feasabily way to kill it is to trade or wipe the board or just chump. In standard I don’t see the revival of mono green but I am sure enough decks will back enough forests to make this card worthwhile, it’s certainly a playable card but as of now I don’t see many decks clamoring over themselves to play it. In extended and eternal the same concept allies it is certainly a powerful card but there is not a lot of mono green and not a high demand for this card.  In casual and multiplayer it is a treefolk making tribal applications appealing and it is a huge beater that grows bigger the longer the game drags on although tokens that can chump it over and over invalidate this cards strengths which is being big and hitting the board early. In limited its good if you are majority green making this bigger than a 3/3 is the goal and combined with equipment this card is gross. Not worth a splash obviously make sure your going heavy green before you grab this. Overall an interesting and powerful green card that has not found a place in the sun but time will tell.
Constructed:  3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Dungrove Elder which is a three mana Green creature with Hexproof plus power and toughness equal to the number of Forests you have in play.  For the cost this is a very solid creature for a mono-Green to add as a threat in any stage of the game.  Supported by an equipment or aura to give it Trample or evasion and it can bean endgame card as Green's acceleration powers it up.  This will definitely be seeing tournament play, but does need the right deck to maximize the potential gains.
In Limited the format generally requires more than one color and targeted removal isn't as common, but Hexproof and the low cost of Dungrove Elder still make it a valuable addition to a deck where Green is the primary color.  If your Sealed pool is strong enough this should be played without question and the secondary color used to shore up a weakness such as Flying or removal.  in Booster this can be a playable first choice as an opponent should have difficulty dealing with it and a mono-Green deck is possible.  Drafting cards that search for more Forests becomes a priority as they both support this in play and increase the odds of drawing it when not.
Constructed: 4.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.0


Welcome to yet another great card of the day review here at Pojo.com. Today we take a look at Dungrove Elder from M12. Dungrove Elder is a treefolk creature that has Hexproof (cannot be the target of spells or abilities your opponents control) and has power and toughness equal to the number of forests you control, for only two generic and one green mana.

The Dungrove Elder is a really fun card. At face value you can have a 3/3 on turn three that cannot be targeted by your opponents, and will only get bigger as the game goes along. Then factor in if this is a late game pull, it can be huge, and still for just three mana, and your opponent still can’t target it. What’s nice is that you CAN target it. And the best reason to target this guy is giving him trample.

I think anyone that runs green can benefit from running this guy. And it only improves in casual/vintage play. If you run a decent saproling deck, you should produce a decent amount of tokens, which when used with Life and Limb, turns them into forests, which turns this guy huge. And of course, if you use Fists of Ironwood on the Dungrove Elder, you give him trample, and get two more Saproling tokens.

A very good card, especially in vintage, but also quite useful in standard formats.

Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 4/5

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