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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Solemn Simulacrum
Image from Wizards.com

Solemn Simulacrum

Reviewed July 22, 2011

Constructed: 4.37
Casual: 4.45
Limited: 4.45
Multiplayer: 4.45

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Solemn Simulacrum

I'm so glad to see this come back. Colorless means of fixing your mana are always in high demand, and the Simulacrum not only color fixes, but accelerates. His giving you a card when he dies is also a very nice touch, though I'm sorry it isn't when he "leaves play", otherwise he'd make an excellent combo with flickering effects. He still does, mind you, but no more so than any other creature with an ETB ability. All in all, Solemn Simulacrum makes an excellent example of card advantage. You play him, and you get two cards. Your opponent kills him, and you get another card, plus your opponent possibly loses a card. There are very few decks that couldn't benefit from a copy or three of this card.

Constructed- 4.5
Casual- 4.75
Limited- 4.75
Multiplayer- 4.75

David Fanany

Player since 1995

Solemn Simulacrum

I love the new art for this card - it looks even more solemn than the old version, despite (or perhaps as the result of) not having a face. Much like Grim Lavamancer, this card has identical game text to its lats printing and is likely to have identical appeal for constructed as it did the last time. It has something to offer every kind of deck - creature decks love it when a Doom Blade type spell comes out as two-to-one card advantage in their favor, and control decks love getting extra lands without having to dip into green. And have you tried this thing with Esperzoa or Grim Harvest? It gets scary. If you're lucky to have one or more of these, play it early and often.

Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Solemn Simulacrum which is a four mana 2/2 golem that allows you to search your library for a basic land and put it into play tapped and when the creature goes to the graveyard you may draw a card.  This is a very nice source of card advantage that gives you a creature, land, and often another card as well all in one.  Two for one is usually good, but a three for one and costing four mana that can be played in any deck is something that will definitely see play and not just in golem decks.
In Limited the format almost requires multicolor decks which makes artifact creatures quite effective and card advantage is a step towards winning any particular game you may find yourself in.  The acceleration from the extra land and the card drawn from sacrificing the golem in any favorable manner just can't be ignored.  While not a powerhouse or removal like other rares it helps you get and play them earlier and is flexible enough to be played in any build.  Those traits allow you to pick it first in Booster and play it in regardless of what later or earlier packs contain which means this is almost never a bad choice.  In Sealed there is no reason to not include this in every single deck regardless of the color scheme as the more colors you have the easier this is to run and even one color benefits from card advantage.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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