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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Arachnus Spinner
Image from Wizards.com

Arachnus Spinner

Reviewed July 15, 2011

Constructed: 3.40
Casual: 3.50
Limited: 4.25
Multiplayer: 3.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Arachnus Spinner

This spider's numbers mean it can stand up to... well, two out of five Titans (Grave Titan has deathtouch, Inferno Titan can hit it for an extra three, and Frost Titan can tap it) as well as most Dragons and Sphinxes. And let's be honest-- when Green gets creatures with reach, that's what it really wants to be able to block. Ah, but the real story here is its ability to go get the Aura names Arachnus Web and put it directly onto your opponent's creatures. They say that this is the beginning of Spider tribal, but really, Arachnus here needs no help from other Spiders unless you'd rather tap a smaller creature to fetch the Aura-- a reasonable desire, since a 5/7 is a force on offense or defense.
So really, Arachnus Spinner's rating is entirely a matter of how good Arachnus Web is, and how many you have in your deck. Or graveyard-- remember, the Spinner can fetch the Web from there too, which is an extra point in its favor since the Web has a built-in escape clause. But there's no denying the fact that the Web is a green removal spell, a rare beast that tends to be either overcosted, next to useless, or include a means of compensation for the opponent.

Constructed- 3.75
Casual- 4
Limited- 4.25
Multiplayer- 4

David Fanany

Player since 1995

Arachnus Spinner

So we now have card versions of the Sirens and the Aegis, but no Ariadne? For shame, R&D! Seriously, though, the Spinner is decent in itself, as a somewhat less devastating version of Cloudthresher. There are few things, flying or non, that will be able to fight their way past it in a reasonable manner. The ability to search for and, if necessary, recur Arachnus Web, an actual factual green Arrest, makes it a real wild card in any format. Like Aegis Angel from Monday, it probably won't be the first thing you go to when making a new deck concept, but the effect could well end up being relevant at some point down the line. And, arguably more interestingly, there's now an actual Spider-related tribal effect that isn't named Coat of Arms. Will there be more to follow?

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Arachnus Spinner which is a seven mana 5/7 with Reach that allows you to tap an untapped spider you control to search your library or graveyard for an Arachnus Web and attach it to a target creature.  As Arachnus Web prevents a creature from attacking or blocking this is a very useful tool in a Green deck which makes the Spinner useful as control and deck thinning, when it is in play.  Green can accelerate to get this out early and it actually counts other spiders as support if any are used to keep it from tapping itself for the effect.  As a fairly large creature lacking evasion or Trample it does work as a defensive and control theme for Green which is often lacking them.  Overall an interesting design that may see a bit of play though the cost, number of cards involved, and slight weakness of both the spider and the Web will likely keep this out of serious tournament decks.
In Limited this is a strong creature with only one Green in the casting cost which lets it work as an anti-Flying measure in any deck willing to splash Green support.  Any copies of Arachnus Web are a huge benefit and it is a very effective combination in the format.  Easily a first pick in Booster and worth playing whenever possible in Sealed, followed by the Web and other spiders as support cards to make the theme as effective as possible.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


Magic The Gathering Card of The Day: Arachnus Spinner
Welcome back readers today’s card of the day is that not so itsy bitsy spider Arachnus Spinner.  This creature is capable of fetching its own special brand of Ice Cage its own web by tapping an untapped spider. Spider tribal has never really taken off and in the entire history of Magic there hasent been more than a handful to see serious play this guy won’t change that for competitive.  For the price of six mana if you’re in green you either want to cast a titan or a Wurmcoil Engine making this card inferior it can block  Consecrated Sphinx all day but there are better finishers available for the mana and in colors. In extended and eternal I don’t foresee this card seeing much play either. In casual and multiplayer players can build decks around this new spider lord and I anticipate it making an impact there it can also block most dragons and angels which is a positive. In limited it’s a solid if unexciting body and if you can draft some webs and other spiders it can be solid. Overall a fun if uncompetitive card that will see a fair amount of casual and limited play.
Constructed: 2.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.5

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