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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aegis Angel
Image from Wizards.com

Aegis Angel

Reviewed July 11, 2011

Constructed: 2.75
Casual: 3.75
Limited: 4.40
Multiplayer: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Aegis Angel

As a creature to swing with, Aegis Angel is no slouch, having five power, costing only one mana more than its power, and having flying. But of course what we're all here to talk about is the ability-- to guard and preserve another target permanent. Personally, I would like this a lot more if the ability were attached to another permanent type. If an enchantment did this, it would be a fairly clever way to deny black and red the ability to kill a creature of your choice... but then, Indestructibility never caught on, mostly because black and red like to kill in response to Auras. As a flying creature, black, red, and white can easily slay Aegis Angel, blue can bounce her long enough to get a kill spell in, and even green can shoot down flyers. Of course, if the creature you're Aeging is also a creature, your opponent now needs two kill spells to deal with it. This can give your Titan or whatnot an extra layer of protection.

But Aegis Angel costs the same amount as a Titan, unfortunately, and is an unwieldy way to protect a creature when Negate, Redirect, or Swiftfoot Boots can turn removal spells aside just as easily. In the end, I think the real reason you play Aegis Angel is because you like Angels, or because you want to swing for five in the air and the Aegis effect is a mere lagniappe.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Aegis Angel

In Greek mythology, the term "aegis" properly referred to a particular piece of indestructible armor used variously by Zeus, Athena, or on occasion a worthy mortal of their choice. That makes this particular angel, in my opinion, one of the two best top-down executions of a concept in recent sets (the other being Act of Treason). I don't believe the fact that Sun Titan is in M12 necessarily invalidates her for constructed play - making another creature or artifact indestructible is a kind of virtual card advantage, although it's more subtle and less immediately impactful than recurring an Auramancer or Aether Adept or what have you. The bigger question is whether the kind of deck that wants a specific permanent to stay in play also wants a six-mana Angel. She might be picked up to protect the likes of Jace, Memory Adept and Garruk, Primal Hunter from Beast Within. Until then, I'll probably play her for the art - this is a side of Olympus that wasn't shown in Kratos' story!

Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5


Welcome back readers today’s card of the day is an interesting angel from the newest core set, Aegis Angel is a moderately priced flying creature that can make other permanents indestructible but only for as long as you control the angel. In standard this card doesn’t favorably match up with Baneslayer and that is seeing  less play than it used to making this card not the number one or even number two choice for an angel in constructed tournaments. In extended my opinion of this card is the same as standard an interesting and  somewhat powerful creature that is simply outclassed, looking at this card in a vacuum it is by no means  bad  but it simply does not offer enough incentive for competitive players. In eternal too expensive and too underwhelming of an effect overall. In casual and multiplayer angels are a popular tribe and this card can find its way into those style of decks, also this card is fantastic in commander especially combined with new  general Kalia The Vast allowing  for interesting combat tricks. In limited it’s a huge bomb that flies and can make another of your important permanents indestructible. Overall a card with obvious casual and limited potential but as of now I don’t see it making any waves in constructed.
Constructed: 2.0
Casual:  3.5
Limited: 4.0
Multiplayer:  4.0

Michael "Maikeruu" Pierno

Today's card of the day is Aegis Angel which is a six mana 5/5 with Flying that gives one other permanent Indestructible for as long as Aegis Angel is in play.  This is fairly solid and can be combined with cards like Cryptoplasm or Swiftfoot Boots and the other card used as the target of the effect to make both very difficult for the opponent to remove.  Using either option works well and can make for a fun build, if a bit slow and dependent on the combo for stability.  Overall it may not be the most powerful concept, but it should see some casual play and may work in some designs for White and artifact to protect key cards or offer an alternate win condition.
In Limited this is a tough creature to deal with even without any combination and it can make another creature an excellent defensive force for blocking your opponent's best attacks.  As a 5/5 with Flying it can win games on that alone and with only two White in the casting cost is easily playable in decks with more than one color.  An easy first draft pick in most packs and any Swiftfoot Boots should be immediately picked up as a second or third choice as support or included when playing Sealed.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


     Welcome to a new week of reviews here at Pojo.com. We kick this week off with Aegis Angel from M12. Aegis Angel is a 5/5 flier for four generic and two white mana. When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as Aegis Angel is on the battlefield.
     Aegis Angel is one of those interesting cards that can change a game’s outcome. While it is not the greatest card that has ever been printed, I can see this card seeing a lot of play. Six mana for a 5/5 flier would be a bargain in most situations, even though these days cards like Baneslayer Angel make it seem useless. But that is the main objective. Baneslayer can be easily handled with a Combust. So with Aegis Angel out protecting the Baneslayer, it would take two Combusts.

     I know, seems like a stretch, but it could change how the kill spells need to be utilized.
Limited: 3/5
Constructed: 3/5
Multiplayer: 3/5
Casual: 3/5

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