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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

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Top 10 Cards of 2010
Engulfing Slagwurm

Reviewed Jan. 5, 2011

Constructed: 3.20
Casual: 4.10
Limited: 4.30
Multiplayer: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Engulfing Slagwurm

What's all this faffery and poppycock about Green not being able to kill creatures? This Wurm will best any creature in combat regardless of power or toughness before the combat damage is even dealt, and gain you life in the process. True, indestructibility and regeneration will thwart the engulfing, but regeneration removes a creature from combat, and an indestructible creature may yet shrug off the seven damage that the Wurm will deal, but will still have to deal a full seven damage in kind to slay this Wurm. If this is untapped on the other side of the board, sending any non-evasive creature to attack is tantamount to throwing fuel on your opponent's fire-- a fool's errand indeed. And if you're lucky enough to have it on your side? You need fear no blockers, no deathtouch, no pump spell. Condemn could kill it, but in 99 games out of 100, no creature will.

Constructed- 4
Casual- 4.5
Limited- 4.75
Multiplayer- 4.5

David Fanany

Player since 1995

Engulfing Slagwurm
Some cards become famous because of their power. Some cards become famous because of their popularity. Still others, like Engulfing Slagwurm, become famous for being different. I for one have never known why green didn't get more effects that kill creatures; animals fight all the time, and have you ever had a tree fall on you? It hurts. Even if Wizards of the Coast ends up seeing things the same way I do and makes more cards like this in the future, Engulfing Slagwurm will always be famous - for eating Titans in one bite, for working on creatures with protection from green, and most of all, for being here first.
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers as we continue to count down our top cards of 2010, today we review Engulfing Slagwurm. In standard there is a plethora of more powerful creatures readily available if you can get the mana for the wurm you are better off playing a titan or eldrazi, Engulfing Slagwurm is a decent budget option for players who don't want to break the bank to play standard. In extended and eternal the availability of even more powerful cards means this card wont and should not see play. In casual and multiplayer this card is a lot better, being able to gain life and have a huge board presence and a creature that's powerful on offense and defense is a great thing for players staring down multiple opponents. In limited its a commitment to green but a big creature that can help end the game quickly, just watch out for the removal. Overall a casual and multiplayer oriented card that just doesn't cut it for competitive decks.

Constructed: 1.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno Today's is card number eight of 2010 is Engulfing Slagwurm which is a seven mana 7/7 with effects similar to First Strike, Deathtouch, and Lifelink that all trigger when it blocks or is blocked before damage is actually dealt. This is a fairly impressive set of effects, but requires Green's mana acceleration to see play in a reasonable period of time. 

Without Trample an opponent can use tokens or other small creatures to stall, so support effects can help.  Overall this is a powerful card that can be used as a threat in a deck that can afford it, but the high cost will limit it from being played anywhere else.
For Limited this is a bomb card that is very difficult for an opponent to deal with outside of Indestructible creatures.  It gets around Infect and is a huge problem if left unblocked which makes an obvious first choice in Booster and worth playing whenever possible in Sealed.  Echo Circlet is a nice card to have with this defensively, but preferably you'd be on the attack whenever possible.
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

    Today’s Card of the Day Top 10 of 2010 is Engulfing Slagwurm. This card is one of personal favorites. Seven mana, two green, five generic, gets you a 7/7. Back in the early days, that made for a decent trade off. But this guy takes getting what you pay for to the next level. Not only do you get a 7/7 for seven, but whenever this guy blocks a creature, or becomes blocked by a creature, destroy it. Seems like a great deal, huh? Sounds like the Sylvan Basilisk of old. But it STILL gets better. It gets better because you also gain life equal to the toughness of the creature you destroy. I honestly cannot say enough good stuff about this card, except I wish it had placed higher on the list.

    In standard and limited formats, this guy is definitely held back. While there are certain cards that can exploit forced blocks, Irresistible Prey, one mana to force it to be blocked, or Feral Contest, four mana for a counter and a forced block. Perhaps it thrives best as that hold off card. No one would dare send a large creature to attack you, knowing that in the end it only benefits you.

    However, in casual or multiplayer, or vintage formats, this guy gets
ridiculous. A simple Lure, or Bloodscent, or channeled Shinen of Life’s Roar, and he wipes the field, ala the aforementioned Sylvan Basilisk, except with the perk of life gain. Exterminate your opponents defenses and gain tons of life AND waltz threw with everything else you have, yes please! Vintage decks certainly gained one major trump card here.
Limited: 4/5
Casual: 5/5
Multiplayer: 5/5
Constructed: 4/5

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