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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Blue Sun's Zenith
Image from Wizards.com

Blue Sun's Zenith
Mirrodin Besieged

Reviewed Feb. 1, 2011

Constructed: 3.30
Casual: 3.95
Limited: 3.50
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Blue Sun's Zenith

Didn't Wizards of the Coast say they were moving away from instant-speed card draw? I think this card could single-handedly bring back Monoblue Draw-Go. Four of these, all the counterspells you can get your hands on, and a single win condition? Yes please.

Even if you're not playing Draw-Go, this is an amazing card for any deck with heavy blue. Now, playing it for X=1 is a bad deal, especially when you compare it to Reach Through Mists. So you'll want to pour some serious mana into this, right? Which means you'll want to cast it later in the game... after you've already emptied your hand. So play the reast of the cards in hand, then drop this for X=3 or 4 and you're ready to sling some more spells next turn. And since it shuffles itself back in, you might get a chance to do it again after you've exhausted all those spells!

Finally, the fact that it targets a player means that, with sufficient mana, you can also use it to force your opponent to draw. This makes it a convenient win condition in any deck that can produce infinite mana, but is blue and not red and doesn't want to splash.

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 4.25

David Fanany

Player since 1995

Blue Sun's Zenith
The next in a line of cards that includes Braingeyser, Stroke of Genius, and Mind Spring, Blue Sun's Zenith is likely to have a similar impact on the world of Magic. It's an open secret that the best cards in blue control decks of bygone days were not the counterspells but the "at the end of your turn, draw lots of cards" spells, and the Blue Sun will fit very well in modern decks that combine counterspells with Everflowing Chalice and Cultivate. And I love that it says "target player" - I'm going to try and find a reason to point it at an opponent one of these days!
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers continuing our review of the Zenith cycle today we have Blue sun’s Zenith. For the low cost of three blue mana and X and you get variant of the classic card Stroke of Genius. While Stroke of Genius was used as a kill in combo decks and as a super draw spell Blue Sun requires a heavier commitment to blue but it also shuffles back into its owners library, thinning your deck means you have a better chance of drawing this card again. In standard maybe this card will see fringe play its instant speed which is good but its also expensive. In extended and eternal this could possibly be used in some sort of combo decks as a kill condition or to get to the good stuff being a variant of Stroke of Genius is pretty powerful. In casual and multiplayer this card will see play in every blue EDH deck the chances of drawing it again are abysmal but its great card draw, it will be used in infinite mana combo decks as well it’s a solid card. In limited its card draw but it requires a heavy commitment to blue if your already in blue pick this up im unsure if I would be tempted to go blue with this, its not a card you can just splash. Overall a powerful variant on a classic combo card.

Constructed: 3.0
Casual: 4.0
Limited: 2.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Blue Sun's Zenith which at three Blue and X is a bit expensive for a card draw, but being instant speed is fairly useful later in the game and works well with an infinite mana combination like the myr offer. Overall there are better options that work earlier in the game as well for most decks, but in the right build this Zenith can be useful to add more cards or even be a finishing move.

For Limited the card draw is a draw option, but three Blue does restrict it to primarily Blue decks and the later stages of the game. The shuffle effect becomes a bit more noteworthy with the smaller library as it can be played earlier, if three Blue mana happens to be available, to try for a later draw. That scenario seems both unlikely and a poor usage of resources overall. Better cards are likely to be present at the uncommon or common level in the pack which can be drafted first in Booster, though this may depend on your personal style of play. In Sealed if your pool is heavily Blue oriented there is little reason not to play this card, but given the format the likelihood of half your deck or more being a single color is low.

Constructed: 3.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0


Today’s card of the day is Blue Sun’s Zenith from Mirrodin Besieged. For three blue mana and X, target player draws X cards, shuffle the zenith back into your library. Not that bad of a card, but limitless potential.

In standard, this card quickly combos around. For one thing, Jace’s Erasure means any card you draw, your opponent mills. And having a fat hand never hurt anyone. Not to mention that with some of the zenith’s fellow Besieged cards, this combo could prove fatal. Take for instance, Psychosis Crawler, power and toughness equal to cards in hand, and when you draw, your opponent loses one life. Now, add in the Consecrated Sphinx. Now, target your opponent with the zenith. They draw X, you draw twice the value of X. And they lose one life for each card you draw, and mill one card for each card drawn.

As always, vintage applications mean there are ways to further exploit these kinds of cards. For instance, Thought Reflection. With the Thought Reflection and the aforementioned cards out, things just simply get out of hand. Let’s just hope you also have from Scars of Mirrodin Venser’s Journal at that point.
Simply put, another great card out of this fun set.

Limited: 3/5
Casual: 5/5
Multiplayer: 5/5
Constructed: 4/5

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