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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Top 10 Cards of 2010
#2 - Primeval Titan


Reviewed Jan. 13, 2011

Constructed: 4.35
Casual: 4.50
Limited: 4.50
Multiplayer: 4.35

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Primeval Titan

Why is Primeval the best of the 5 Titans? Shouldn't it be Inferno, who can shoot down blockers and breathe fire? Or Sun, who can bring back permanents from the graveyard and generate massive card advantage as it attacks and blocks for 6 apiece? All Primeval does is mana ramp, and once you've dropped a six-mana Titan, how much more mana do you need?
Primeval is the best because of Valakut, the Molten Pinnacle. Every time it attacks, it fetches two Mountains and gets two Lightning Bolt blasts, before combat damage. Honorary Mention goes to Eldrazi Temple, which is also fetchable by Primeval and enables ridiculously early Eldrazi titans, and to Destructive Force, which Primeval can survive as well as rebuild your land base from. But mostly it's all about Valakut. But Valakut was printed in '09 and thus ineligible for the Top 10 this year, so #2 goes to Primeval Titan.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4

David Fanany

Player since 1995

Primeval Titan
In European folklore, a green man represents rebirth and rejuvenation, the triumph of the light over winter and death. In Magic, this particular green man represents a year in which his particular section of the color wheel did things almost as crazy as what blue did in previous years, to the point where some people cried broken and others danced in the streets because green was finally as strong as blue. Even if those crazy things aren't really quite as broken as the first group of people claimed and the power gap wasn't really quite as huge as the second group says, Primeval Titan is, on its face, one of the most powerful cards in Magic. With few exceptions, every deck needs lands, and any deck that can get as far ahead on lands as the Titan puts it is in very, very good shape indeed.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card number two of 2010 is Primeval Titan which like the other titans is a six mana 6/6 Giant with a comes into play and attacks ability.  For Green it allows the controller to search their library for two lands, note that they do not have to be basic, and place them into the battlefield tapped.  This combined with the first ability of Trample makes this quite useful and at worst thins out the deck somewhat and provides a trampling threat to the opponent.  Certainly playable, but Green has no shortage of large creatures to choose from.
For Limited this is an excellent card that should be placed in the center of a Green acceleration deck and supported with any number of available options to power it out sooner.  An easy first choice in Booster draft and barring a very bad Sealed pool almost always worth including in that format as well.  The extra lands may not be needed by that stage of the game, but they do remove them as potential draws and increase the odds of pulling a game winning card.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


    Back in the beginning years, cards in Magic were high cost for not much result. A few years ago, Magic had a phase of “getting what you paid for.” That of course largely meant getting a 7/7 for seven or a 2/2 for two. These days however, it would seem Magic has become more about getting what you paid for, with interest. Take for instance Primeval Titan. For six mana, you get a 6/6 trample, great but previous standards. But, in today’s era, still not done. You also get the benefit of when this guy hits play, you get two lands into play tapped from your library. Good right? Still not complete. When he attacks, you get two more lands from your library into play tapped. Now we are talking.

    This guy can get quickly out of control in the right hands. And with decks that utilize Summoning Trap, there is always a danger to countering that one card you may not like. In standard formats, constructed, etc. this guy is straight up amazing. In a nutshell, this guy was MADE for standard play, and I am amazed that there aren’t more pro players taking advantage of this guy. Matter of fact, only one deck in the Worlds Top 8 even played this guy. Primeval Titan is all about lands, and therefore landfall. And with the Zendikar block standard legal, who wouldn’t want some lands with perks. Lead off with a Rampaging Baloth and then play the Titan for at least two 4/4 beasts, more if you played you land for the turn following dropping the Titan. Grazing Gladeheart’s would grant a bunch of life. Oh, and need I mention that simply adding an Amulet of Vigor means that you could search for two Evolving Wilds, and use their ability to get two more lands? Imagine the look on your opponents face when THAT happens with a Baloth Woodcrasher out.

      I think this guy is so great in standard alone that going into depth is just me spinning my heels. If being badass in standard isn’t good enough for you players out there, I don’t know how else to describe the Primeval Titan. Primeval Titan is definitely worthy of the number 2 spot on the Top 10 of 2010.
Limited: 5/5
Constructed: 5/5
Multiplayer: 5/5
Casual: 5/5


Magic The Gathering Card of The Day: Primeval Titan
Welcome back reader we continue today with out number two card, the format defining Primeval Titan. For a measly six mana you get a 6/6 trampler and immediately get two lands and another two whenever you attack. In standard Primeval Titan has invaded most decks playing green and has powered up Valkulet Ramp decks into a disgustingly powerful archetype, in extended it sees play in most decks utilizing green due to its sheer strength. In eternal its a little expensive and slow like the rest of the titans so I dont think it cuts the mustard. In casual and multiplayer its scary, a 6/6 trampler and free man lands or just thinning lands from your deck is a powerful ability not to mention it can attack and just wreck opponents. In limited it grabs the land out of your deck allowing you to get to the good stuff faster, and is a legitimate threat in its own right its also a money card. Overall Primeval Titan has had a profound impact on most of Magic and is one of the more powerful Titans a great card.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

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