Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Top 10 Cards of 2010
Gideon Jura

Rise of the Eldrazi

Reviewed Jan. 10, 2011

Constructed: 4.25
Casual: 4.20
Limited: 4.20
Multiplayer: 4.32

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Gideon Jura

His first ability can draw fire away from you and make it difficult for your foe to leave blockers open, giving you the time and opening you need to win the damage race. His second ability is repeatable creature removal, provided you have enough loyalty counters (and Gideon's only loyalty-increasing ability causes creatures to attack him). His third ability, unlike most planeswalker ultimates, costs zero loyalty and instead gives you a 6/6 creature that can't be killed by damage. Since it costs no loyalty to use, and in creature form all damage that would otherwise lower Gideon's loyalty is prevented, there's no downside to simply making Gideon a 6/6 every turn, swinging without fear of combat damage or burn killing him, and then having him turn back into a planeswalker on your opponent's turn to dodge sorcery-speed removal. Gideon's first and second abilities are practically gravy, which is a major statement when you realize that ANY ONE of Gideon's abilities can swing the tide of a game all by itself. The fact that he has all three makes him a powerhouse among planeswalkers.

Constructed- 4.25
Casual- 4
Multiplayer- 3.75
Limited- 4.75

David Fanany

Player since 1995

Gideon Jura
The Zendikar block had a subtheme that was often overlooked: planeswalkers who operate in different ways than the standard +x, +y, -some huge number. Most planeswalkers attract attacks from the opponent, but Gideon is the only one designed specifically for that purpose. He hasn't been seen too much in Standard since Alara rotated, but before that he showed up now and then in Mythic Bant and white control decks. I wouldn't be surprised to see him make a comeback as more of the Scars of Mirrodin block is released, since he isn't affected additionally by poison.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's number five of 2010 is Gideon Jura which is unique for having a zero cost "ultimate" ability.  Becoming a 6/6 that can't be damaged is quite impressive, but unfortunately can not be used defensively where it would really shine.  The -2 is a nice Royal Assassin effect which may be more associated with Black, but is also present on several White cards including the hybrid Deathbringer Liege.  The +2 forces opponent creatures to attack Gideon if able which can of course lead to favorable blocking scenarios or any number of White instants that react to attacks.  This also combines quite well with the -2 to force an attack then destroy a specific target or to follow up with an alpha strike including the 6/6.  Overall a very flexible Planeswalker that will see play in several formats for quite some time.
In Limited this is a card to build a deck around and should probably never be passed in Booster barring truly extenuating circumstances.  For Sealed and Booster you want to keep an eye out for Harmless Assault, Hyena Umbra, Kor Line-Slinger, and the rare Lightmine Field as they all combine extremely well with Gideon's abilities to either handle attackers or destroy tapped creatures.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


     Jura. Gideon Jura. Planeswalker. He may not be a James Bond, but this guy can do just as much damage if your caught unprepared as Bond’s enemies often were. Three generic and two white mana gets this planeswalker on the table. But keeping him there may require much more work. While this guy gets a lot of attention in white/blue control decks, he may best be served shaken, not stirred in a mono-white deck.

    In limited and standard, this guy tears it up in white/blue control decks, forcing your opponents attacks away from you, and then leaving an opening for an attack. The ability to destroy tapped creatures is useless to me, as there are ways of pulling it off in white in a grander scale. The standard possibilities are very strong, and I am surprised that this guy is under utilized in that format. In constructed formats, it would be pretty simple to design a deck through drafting using this guy. A Palace Guard or Safe Passage can protect you and Gideon from his first ability where your opening would be gained. Then, drop a Sunblast Angel, destroying all creatures that were lured in with Gideon. And then, use his final to get in for an easy six damage. If there were other obstructions, Journey to Nowhere’s are another way to get things out of your way.

    And then there is vintage, casual, and multiplayer. In multiplayer, this guy could spell doom for one unlucky player. Use Gideon’s ability of forced attack and then it is game on for every opponent to get some damage in on one unlucky player. Definitely opens the flood gates. Of course in vintage, Holy Day is far cheaper than a Safe Passage. And of course, Double Cleave is a way of giving Gideon Double Strike to cement the hit if it gets through.
   All in all, a decent card, even if it is just for him to take a hit instead of you, while opening up an opportunity for you to get a shot in.
Limited: 4/5
Casual: 5/5
Multiplayer: 5/5
Constructed: 4/5

Copyrightę 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.