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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Inkmoth Nexus
Image from Wizards.com

Inkmoth Nexus
Mirrodin Besieged

Reviewed Feb. 8, 2011

Constructed: 3.80
Casual: 3.50
Limited: 4.00
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Inkmoth Nexus

Lands that become creatures have always been in high demand, because they evade sorcery-speed removal, act as a win condition without taking up a spell slot in your deck, and provide you with something productive to do with your mana when you run out of cards in hand. Man-lands with cheap activation costs are all the better, and Inkmoth Nexus's activation cost is about as low as it gets. In addition, Inkmoth Nexus becomes a creature with flying, which allows it to dodge blockers, and infect, effectively doubling its offensive power when getting through unblocked and allowing it to permanently cripple any creature it tangles with. The main downside is that it's a 1/1-- any combat whatsoever, and unless you have a Vines of Vastwood or Withstand Death and you've lost a land. Red removal needs only to sneeze on it to kill it, and even green has a shot at swatting it down, what with it being both a creature with flying and an artifact, even if you don't consider land destruction spells. But still, sneak in a poison counter here and there wherever you can.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Inkmoth Nexus
Creature lands have traditionally been the control deck's worst nightmare. Treetop Village dominated competitive and kitchen table play alike, Worldwake's quintet has found widespread acceptance, and now the infect deck has one to call its very own. With evasion, a cheap activation cost, and a significant threat to your opponent, the only thing really wrong with Inkmoth Nexus is how often you'll be seeing it if infect becomes popular. Be prepared.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is Inkmoth Neuxus the infected version of Blinkmoth Nexus and one of the most sought after cards in Mirrodin Besieged. The ability to kill a player using a land is nothing new man lands such as Mishra’s factory have been around forever this one is unique because for all intents and purposes it becomes a 2/2 flyer. In standard I can predict this card being another win condition for control decks, or the tool infect decks  need to take off as well as combining well with the new Tezzerett. In extended and eternal once again control deck may be interested although mana bases are tight as is. In casual and multiplayer this card is amazing it gives players the poison counters you need to proliferate for the win or finish off opponents or to chump block. In limited this is a money card and compliments poison strategies well if your into poison or can take  players down as it is evasive, I would pick it highly or hate draft it. Overall a powerful card and one of the chase cards of the set.

Constructed: 3.5
Casual: 4.0
Limited: 4.0
Multiplayer:  4.0

Michael "Maikeruu" Pierno

Today's card of the day is Inkmoth Nexus which is a land that can become a 1/1 Flying artifact creature with Infect at the cost of one mana each turn.  This is a great card in the vein of Mutavault with a very different style of play as it is evasive, less likely to be used defensively, and more oriented to a specific deck instead of any theme. 

Temporary enhancements like a Giant Growth or even an equipment for the turn work very well on Inkmoth and it can be very hard for an opponent to stop without instants.  Easily worth playing four of in an Infect deck unless it is incredibly mana symbol heavy and will be a popular card in the format even outside of pure Infect decks.
For Limited this is a rare case where a Land is a viable first pick as it can go into any deck and can attack on the second turn to begin threatening a poison victory, even if that isn't your main strategy it can still win without support.  In Sealed this should always be included in any build without question as there is no major drawback to running it.  The only risk is possibly being short on a color land drop, but cards that are very dependent are generally a bit weaker in the format anyway.  Overall one of the best cards to get in your opening hand in an otherwise slow set.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


    Welcome to another installment of Infect week here on pojo.com. Today’s card is Inkmoth Nexus. This handy land can either give you generic mana, or turn into a 1/1 flying infect creature.

   As with other cards that become creatures and remain lands, it is easy to avoid mass wipeout spells, such as Day of Judgment. I know the popularity of this card is through the roof, but I am just not buying into the hype.

    In standard, it is a decent way of getting in an extra point of infect when needed, and can dodge those aforementioned mass wipeouts. Other than that, I just feel that this card is not as great as it would seem. In terms of that “extra damage,” I feel that just getting out some better offensive creatures would be better, but in standard, this guy still works.

   Once we get into older styles, this card seems to me just about useless. Why waste time with the land creature when for that extra point of damage you could be employing Soul’s Fire’s and Pandemonium’s to get in that extra poison counter.
    Again, I know that there are people absolutely tripping over themselves to get this thing, but I would not be one of them.
Limited: 3/5
Casual: 1/5
Multiplayer: 1/5
Constructed: 3/5

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