Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Core Prowler
Image from Wizards.com

Core Prowler
Mirrodin Besieged

Reviewed Mar. 3, 2011

Constructed: 3.25
Casual: 3.25
Limited: 4.00
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Core Prowler

For four mana, you usually want bigger than a 2/2. Sure, infect effectively means double damage to players and significantly improved damage against creatures, but it's still a little weak. But fortunately, Core Prowler also has a death trigger. If you've managed to put a poison counter on your opponent, then when Core Prowler swings your opponent has no out. Take the two counters, block and your creature shrinks, or kill it, and get any poison or -1/-1 counters already accrued proliferated? This is definitely a creature to swing in with early and often.

Constructed- 3
Casual- 3
Limited- 3.5
Multiplayer- 3

David Fanany

Player since 1995

Core Prowler
 
Core Prowler is another important piece in the puzzle that is the infect deck - how many aggressive strategies down the years have had the benefit of a creature that killed the opponent if it survived and also killed them if it died? Sure, elves have had cards that let you cast every creature in your deck in one turn, and slivers have done like every other ability that currently exists, but this is almost through the looking glass here. It's pretty easy to tell that Wizards of the Coast's developers wanted infect to be a strong strategy, and it looks like it might end up as exactly that.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Core Prowler which is a four mana 2/2 with Infect that will Proliferate when sent to the graveyard.  This is not a bad card, but Infect has many other options to go with that are more aggressive and are unlikely to work this into most decks.  If Proliferate is part of the theme this becomes a prime candidate as it has both effects in a single card.  Overall it is playable, but at four mana most Infect builds can bring more to the table for the same or a lower cost.
 
In Limited where you are more likely to have an assortment of effects and counters on both sides of the field this is a bargain and well worth playing.  A solid pick in Booster after the first few choices and a good fit in Sealed if your pool includes any other Infect or counter production.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

 

   Welcome once again to Pojo.com’s Card of the Day. Today we look at the Core Prowler from Mirrodin Besieged. The Core Prowler costs 4 generic mana and is a 2/2 with infect and when it is put into a graveyard from the battlefield, proliferate. In my personal opinion, this guy is way underutilized.

    Let’s first talk about its applications in Standard. Attack with it, hopefully hit your opponent, and equip it with the Mortarpod, sacrifice it, pinging for an additional poison counter, and then you get to proliferate. That could be 4 poison counters off of this one creature alone. Not to say that perhaps you have other creatures with infect that you could then sacrifice to the Mortarpod, perhaps dealing the finishing blow. And what’s better, you could add in additional -1/-1 counters, which is especially handy when having deployed a Contagion Engine. Not to mention that any Planeswalkers benefit from additional loyalty counters. Charge counters go up on any artifacts you control. The possibilities are endless. And that is just from Mortarpoding it. If used as a blocker, it can be just as devastating. Block something bothersome, and then give it a total of 3 -1/-1 counters just from the Core Prowler.

    In vintage, you could really have a good time. Fatal Frenzy, Soul’s Fire has long been one of my favorite combos, and with infect, it only gets better. Imagine if you will, the Core Prowler in a red deck. I know, hard to believe since infect has very little influence in red, but with the backing of artifact creature with infect, it is possible, trust me. So, anyways, red deck, vintage, Core Prowler + Fatal Frenzy + Soul’s Fire + Fling = 9 Poison counter WITHOUT attacking. Attack first, and get the hit in, and then it is just fire away. And all for the affordable price of 8 mana. Yes, these days 8 mana is cheap. That is 4 lands and four Myr, anyone can do that.

    Like I said, most people wouldn’t look twice at this guy, but maybe you should…
 
Limited: 4/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 3/5


Copyright© 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.