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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Titan Forge
Image from Wizards.com

Titan Forge
Mirrodin Besieged

Reviewed Feb. xx, 2011

Constructed: 2.55
Casual: 3.50
Limited: 3.60
Multiplayer: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Titan Forge

Cast this turn three. Spend turns four, five, and six putting charge counters on it, and casting nothing that costs more than two or three mana. Finally, on turn seven, your reward is a vanilla 9/9 artifact creature. Meanwhile, your opponent has been playing spells that costs four, five, six, or even seven mana, and has probably got you on the ropes by now. This just costs far too much mana, and time, to be of any practical use. Unless your deck is full of ways to put charge counters on artifact, or lots of mana ramp and Voltaic Keys, the ends just aren't worth what you paid to get there.

Constructed- 1.5
Casual- 2.25
Limited- 2
Multiplayer- 2.5

David Fanany

Player since 1995

Titan Forge

Our last stop in this week's look at Mirrodin's weapons of war is a card that epitomizes overkill to some. Fortunately, I don't know the meaning of that word, and I can't think of a single problem I couldn't solve with large numbers of golems. At this point in time, manipulating charge counters is almost as easy to do as killing creatures, and I wouldn't be surprised at all if somebody figures out a way to not have to wait four turns for their first golem. It's also something for slow decks to do with their extra mana every turn, and get one heck of a payoff out of it later on. This card begs to be built around, and it's hard to say no.
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Titan Forge which at three mana can create
9/9 artifact creatures, but the four turns it would take to do so without support puts it into a specialized deck instead of being used separately.  With Proliferate this can be done far more efficiently and makes it a viable threat, so it may see some play in those decks. 
Otherwise it is far too slow and shouldn't be used unless the token can be reliably played in one or two turns instead of the four it would take normally.  It may be argued that this deserves a high rating because it can produce a relatively early 9/9 without support, but it does tie up mana that could be used to more effect playing other cards which gives your opponent the advantage.  A weakness far too easily exploited in Constructed formats.
For Limited the slower format does allow this time to be used and a 9/9 is a big threat, but it is slow and telegraphed which limits it somewhat.  If any form of Proliferate is available that does help dramatically and this can be a good first pick in Booster and does make use of excess mana throughout the game.  In Sealed this can be included in most builds without much difficulty as an alternative play whenever mana is available or a primary win condition.  As one of your rares it becomes a bit more important to work with it if possible and being an artifact that can be played alongside any color combination makes that easy.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0


    Good morning all and welcome to pojo.com’s Mirran week finale! The last card of our Mirran week is the great Titan Forge from Mirrodin Besieged. This card is a lot of fun right down to its numerical coding. Three mana for this artifact gets it on the table. Then, three mana and tapping it puts a charge counter on it. Tap it and remove three charge counters to put a 9/9 artifact Golem token on the field. See what they did there? Three times three equals nine, a nice little easter egg from the folks at Wizards.

    This card is so easily abused it is ridiculous. And yet, I see people trading it away and not using it like it is some piece of scrap. In standard, you easily could drop a 9/9 every turn. How you ask? Simple and it is all done with common and uncommon cards. That’s right budget deck guys, the only rare necessary would be the Titan Forge, and you could drop a token every turn. The how is really quite simple. Using Vedalken Infusers, which put a charge counter on target artifact at the beginning of your upkeep, if you have three Infusers out, that is one token every turn. But maybe you don’t have three Vedalken Infusers out. Then just proliferate, and blue knows how. Steady Progress from Scars of Mirrodin is one of the best, Proliferate and then Draw a card. Not to mention Thrumming Bird, and Contagion Clasp or Contagion Engine and of course Fuel for the Cause which counters a spell and then proliferates. But it is not only about getting the token every turn. If you have one out, standard blue has a very nifty creature, and again often overlooked at my store, that simply becomes the 9/9, that card is Cryptoplasm. Crytoplasm copies the token at the start of your turn.

    Vintage formats could completely go nuts over this card. And yet again it is all about one card in particular, Doubling Season. How crazy is it that now every time you add one charge counter, you get two, and then every time you put one token into play, you get two. Enough said. Once that starts happening your opponent better pray they can stop you fast, because that is a bad day waiting to happen. And since it would then involve green, you can count on Overruns or Overwhelming Stampedes to finish off your opponent in a hurry.

     This card is great in any format. The ability to cheaply get out big creatures, and with how easily exploitable it is, I can see this card popping up in several styles of decks. So how do you use your Forge?
Limited: 4/5
Casual: 5/5
Constructed: 4/5
Multiplayer: 4/5

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