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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Mirrodin Besieged

Reviewed Feb. xx, 2011

Constructed: 3.40
Casual: 3.50
Limited: 3.90
Multiplayer: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 



Volcanic Fallout was strong because it appeared in a format dominated by a deck that was full of 2-toughness or smaller creatures and counterspells. What deck is full of 3-toughness or smaller creatures for Slagstorm to make problems for? And what's the point of choosing between creatures or players? Well, it does allow the card to work in Goblin decks-- if you've got the board advantage you can use it as an awkward Lava Spike to follow up the alpha strike, and if you don't have the creature edge, you can wipe the board and try to get it again. Even though Slagstorm has a higher benchmark for what it can kill than Volcanic Fallout did, I don't expect Slagstorm to catch on in Standard as well as Fallout did, simply because there's no dominant deck for it to hate out. I'll grant that infect decks usually rely on creatures that Slagstorm can kill, but now those decks have more late game, and cards like Priests of Norn and Phyrexian Vatmother who survive the Slagstorm.

Constructed- 2.5
Casual- 2.5
Limited- 3.5
Multiplayer- 2.75

David Fanany

Player since 1995


Was anybody out there seriously complaining that Pyroclasm wasn't good enough at setting things on fire? Hard as it may be to imagine, that may be what someone inside Wizards of the Coast had in mind. Granted, it's not a straight replacement - Slagstorm's extra cost makes a difference in faster environments, and it does some pretty silly things in games with three or more players (try the second mode with Tamanoa). Really, there's plenty of room for both in Magic. Maybe not both in Standard, but certainly both in Magic.
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers today’s card of the day is Slagstorm a powerful Pyroclasm variant that is already seeing play. In standard this is a improvement over Pyroclasm as when facing control decks with little creatures you can hit them directly. In standard this card has seen a lot of play so far and I suspect it will continue to see massive play due to power and versatility. In extended this will see just as much play if not more its competing with Firespout and Volcanic Fallout so time will tell but this is a powerful card. In eternal I don’t think this will make the grade. In casual and multiplayer this is fantastic board sweeping cards are powerful and this has the option to start taking your opponents down as well. In limited its creature removal and can hit a lot of Infect creatures killing them. Overall a powerful compliment and replacement to Pyroclasm.

Constructed: 3.5
Casual: 4.0
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Slagstorm which is a three mana burn spell that can damage either creatures or players. It is a solid effect for Red at the cost and a good addition to the sidedeck or possibly the maindeck depending on your design. It should be quite popular for multiplayer as well.

In Limited this is a huge threat and one of the best cards to pick up despite the double Red in the casting cost. Being able to come back from many bad positions in a single card makes this an exceptional topdeck as it handles many of the myr combinations available in the format.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5


Hello all again and welcome back to pojo.com’s Mirran week. Today’s Card of the Day is from Mirrodin’s protector, Koth and is the spell Slagstorm. Slagstorm is a sorcery that can deal three damage to each player or to each creature for one generic and two red mana.

Slagstorm became one of my favorite cards from the set before it even launched. Three mana for that kind of damage spread sounded amazing, and is more so now that the set has launched. In limited, it handles a major amount of problems from infected creatures down to fliers and most ground forces. The problem with Slagstorm is that it is a sorcery, not an instant. Had it been given that small upgrade, this card would have been much more influential, and more devastating. It is hard to clear a path on your turn and keep your own creatures alive from the three damage.

In multiplayer this card is again a given. The abilty to Sizzle everyone, which unfortunately includes yourself, is too much to pass up on. Especially if you are using Chandra’s Spitfire’s, then every opponent that the Slagstorm hits pumps the Spitfire, and makes it friggin’ huge. Someone unprepared for the flier could easily fall victim to an Assault Strobed Spitfire following such a pump. This then could lead to another victim falling to a Fling off of said Spitfire.

Whether in multiplayer or limited, constructed, anything, I love this card. I foresee burn decks making a comeback, and I think most of them will hoist this card on a banner. The damage just could get too much for many decks to stave off. The massive creature removal is hard to ignore, and the potential finishing blow to a player is not to be forgotten. This cards true only drawback is that it did not get made into an instant.

Limited: 4/5
Constructed: 4/5
Casual: 5/5
Multiplayer: 5/5

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