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Pojo's Magic The Gathering Card of the Day
Daily Since November 2001!

Image from Wizards.com

Mirrodin Besieged

Reviewed Feb. 11, 2011

Constructed: 2.25
Casual: 2.20
Limited: 2.20
Multiplayer: 2.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



I said something about Corrupted Conscience being good because it can grant infect to creatures that weren't intended to have it. That's true, but that doesn't make Phyresis good. I believe Corrupted Conscience's true power lies not in the infect, but in the fact that it steals a creature. phyresis is just card disadvantage. I suppose if you really like the idea of dropping a Pestilence Demon, giving it infect, and spreading -1/-1 counters like disease, then by all means. But even then, Scars of Mirrodin has an Equipment card that did that job better anyway. And if there's no creature you've got in mind for granting infect to, and you just want creatures with infect, you're better off playing creatures that already have it. You can put it on an opponent's creature, which might protect you from an unblockable 2/2 for a few swings while your life total remains at 2 and you accumulate poison counters instead of losing life, or in multiplayer for a political advantage, but that's still not really worth a slot in most people's decks.

Consturcted- 1.5
Casual- 1.75
Limited- 1.5
Multiplayer- 2

David Fanany

Player since 1995

With the Phyrexians returning to Magic's storyline, it was almost inevitable that there would be at least one card referencing their unique, creepy vocabulary. From the deckbuilding point of view, pretty much all the creatures you'd use in an infect deck have the keyword, and using this to turn a creature without it into a late-game attacker could end up being a little unreliable. It's not useless in limited, though, for times when you end up with an infect deck but another creature you just can't pass up (Steel Hellkite, anyone?). And in some kind of collection of every Phyrexian card ever made, it holds a unique place for finally depicting the process they've been telling us about - and scaring us with - since Invasion.
Constructed: 2/5
Casual: 2/5
Limited: 2/5
Multiplayer: 1/5


Welcome back readers today’s card of the day is quite fitting for infect week as its an enchantment that grants the creature infect. In standard I don’t see this card ever seeing play its an enchantment and in a dedicated infect deck they would rather run creatures with infect. In extended and eternal the same applies this card won’t have an impact on the format auras are mostly bad and often times this card would waste deck space. In casual and multiplayer I could see this getting some play, plop one of these on a Thrun The Last Troll or Lord of Extinction and go to town on players. In limited its not the greatest if you want to run an infect strategy run something like Tainted Strike or creatures with infect and if you’re not running infect this card contradicts your strategy. Overall an interesting card that had to be made but I don’t think it will have a profound impact on Magic average to poor card.

Constructed: 1.0
Casual: 2.0
Limited: 2.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Phyresis which is a two mana aura that gives a creature Infect which is generally a weak choice for Infect decks as most creatures there should already have Infect. While some choices may not, hoping to have both this and one of them available at the same time or using a tutor to have the other is a little much and not necessarily worth the effort. It can be played in an evasion or trample deck where few creatures actually have Infect on them as an added form of Tainted Strike, which may be the best way to run a card like this.

For Limited this is a good way to get an extra source of Infect into a deck where your options will often be few and far between. An easy choice in Sealed if you are playing Black and anything else with Infect and a solid middle of the pack choice in Booster draft. The lack of any other effects and potential scarcity of Infect restricts the usefulness, so the value depends entirely on how much Infect you are able to draft.

Constructed: 2.5
Casual: 2.5
Limited: 3.0
Multiplayer: 2.5


Today’s Card of the Day to conclude our infect week here at pojo.com is Phyresis. This I have to say is one of my favorite cards from Mirrodin Besieged. For two mana, one generic and one black, you can give any creature infect, and it is an enchantment.

In standard, who knows what you might want to give infect to. It could always be handy on the Eldrazi Titans, except of course for Emrakul. With all the artifacts running around, an easy choice is also Scrapdiver Serpent. Once given infect if the defending player has an artifact, it takes only two hits since it would be unblockable to win the game. And if they don’t have artifacts simply use Liquimetal Coating to take care of that problem.

But perhaps this card has the most potential in vintage, where I personally couldn’t wait to put it. I built a deck during the Future Sight expansion using shadow creatures and Snake Cult Initiation, then put in Fireshriekers. Once this card appeared, I knew it had to go in. The thought of any of the 2/1 shadow creatures being able to end a game with one hit because of the Snake Cult Initiation, Phyresis, and Double-Strike was too good to pass.

And that is just the tip of the iceberg. There are limitless ways of making it an amazing card based on whatever the circumstance. Of course, there is always the option of giving some pesky creature your opponent controls infect as well. If you aren’t worried about some poison because they are running something else, give one of their creatures infect, and buy yourself some time. Another vintage combo, give your opponent’s biggest creature infect, and then bounce their attack back using Mirror Strike. They take poison, and that could end the game.

Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 3/5

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