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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ghost Quarter
Image from Wizards.com

Ghost Quarter

Reviewed December 9, 2011

Constructed: 3.25
Casual: 3.00
Limited: 2.50
Multiplayer: 2.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Ghost Quarter

This land was a major player back when Ravnica was in Standard, largely because it could blow up opposing Karoo lands like Selesnya Sanctuary and its ilk. Later it was put to work destroying one's own Flagstones of Trokair, in order to go fetch a Plains and another basic land. I feel like this is exactly the kind of thing that needs to stick around in case things like Valakut Ramp get out of control. It can destroy a bothersome old land, but it gives them a new basic land in its place. With Ghost Quarter present in the metagame, you have answers for lands like Valakut, Emeria, or Inkmoth Nexus, but you can't just spam land destruction and keep your opponent off their mana. I only wish Ghost Quarter had been around sooner-- we could've used it a block or two ago.

Constructed- 4
Casual- 3
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Ghost Quarter

We're rounding up this week's theme with a card that hits said theme on every level: not only a recent reprint, but a recent reprint themed around the vengeful spirits of a dead town stripping away the frail trappings of lords and wizards from the long-suffering land. While I have nothing against the Dissension version of Ghost Quarter or its art, the Innistrad version is a great look and concept for a card that does great things: while it never works at mana-screwing someone, it converts any creature land, Moorland Haunt, or Maze of Ith effect into something relatively harmless, or even beneficial if you have a River Boa on the table. Wasteland may get all the headlines, but Ghost Quarter is very nearly as useful, and goes in just about all the same decks.

Until next week, take the time to play with old cards. They're the same cards they were when they were part of Standard, and they're just as fun as you remember. Maybe more so.

Constructed: 4/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Ghost Quarter which is a land that can tap for one or for a tap and sacrifice can destroy a target land to have its controller search their library for a basic land and put it play.  This is an easy choice for an artifact heavy deck, but in other builds it is likely reduced to the sideboard as a response to decks where a non-basic land is key to the design.  Even removing dual-lands is a minimal benefit as it is still replaced with a basic and you lose card advantage plus tempo from the sacrifice of a mana source.  Even with that drawback this is a solid card for what it does and will definitely see competitive play, even if it isn't always needed.
For Limited there are several effective lands in the set and this providing mana if not needed for removal makes it quite useful.  A multicolor deck may suffer a bit if this is drawn early instead of a specific color of land which makes it an additional mana source that shouldn't be counted as a land during deck design, barring a large number of cards with colorless casting costs.  Any Sealed deck can and should run this and as removal it works as an early pick if the pack doesn't have a more aggressive choice.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0


       Welcome back to Pojo.com’s card of the day section. We close out this week looking at Ghost Quarter from Innistrad. Ghost Quarter is an uncommon land. Ghost Quarter says tap, sacrifice Ghost Quarter, destroy target land. It’s controller searches his or her library for a basic land and puts it into play, and then shuffles their library.

      Ghost Quarter is a fun card. It’s main use is obviously to take out the threat that some non-basic lands can present, however, many of the main non-basic lands you would want to target with this are no longer in standard, and the play that they do see also have better removal options.

      The fun thing that you could do with this card though instead of just focusing on removal of your opponents lands could also be to gain some improvised Landfall for yourself, targeting a land you control, and thus getting another land dropped into play. It certainly could go a long way in either direction.

       While Ghost Quarter has some uses, I think that it is just not something that will see a lot of casual play, but may have a greater effect on the tournament scene where players attempt to use more non-basic lands. Either way, sideboard option at best, with significantly limited uses.
Limited: 1/5
Casual: 2/5
Constructed: 2/5
Multiplayer: 1/5

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