Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
Aburame Shino
Rare Hunter
Tim Stoltzfus
Judge Bill's Corner

Trading Card

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports

Color Chart
Book Reviews
Online Play
MTG Links

This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Inkmoth Nexus
Image from Wizards.com

Countdown: Top 10 MTG Cards of 2011 - #9
Inkmoth Nexus

Mirrodin Besieged

Reviewed December 27, 2011

Constructed: 4.13
Casual: 4.10
Limited: 4.13
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Inkmoth Nexus

Man lands are always of a certain use, especially when they can be activated colorlessly. The ability to produce a creature that is not a creature during opponents' turns, and thus difficult if not impossible to target with sorcery-speed removal or board wipes, should not be underestimated. Further, the inclusion of a land that becomes a creature allows you to cast your own board wipe and immediately attack before an opponent can produce blockers, as well as continue to put pressure in opponents even after their board wipes. Players who experienced the original Mirrodin block will remember Blinkmoth Nexus, a similar land that was highly sought after and celebrated for these selfsame reasons. But above and beyond the advantages of being a man-land, Inkmoth Nexus and its progenitor excel through colorlessness allowing them a slot in any color deck, through a cheap activation cost that does not force it's wielder to choose between attacking or casting spells, and through flying, which is as useful here as on any creature. Finally, infect makes the Inkmoth Nexus particularly dangerous. Infect on an evasive creature is a fearsome thing, as there exists no way in Standard to heal the wounds this creature inflicts. And because infect kills in 10 damage instead of 20, any pump spell becomes twice as deadly. They may as well have given it double strike.

Constructed- 4.5
Casual- 4.0
Limited- 4.5
Multiplayer- 4.0

David Fanany

Player since 1995

Inkmoth Nexus
Okay, if Mishra's Factory is "ridiculous" (Aaron Forsythe's words, not mine), what exactly does that make Inkmoth Nexus? You lose the element of trickery that its Mirran progenitor had, but it's more than made up for, as not even Mishra's Factory has the high chance of taking opponents out of the game in one attack. Poison and flying are fearsome individually and dominating together, and when you consider the popularity of equipment cards, it's clear Inkmoth Nexus is going to be a powerful and popular card for a long time to come.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5


Welcome back readers continuing our countdown is one of my favorite cards Inkmoth Nexus the powerful infect land. In standard infect decks such as mono black infect and the less popular as of now blue/black variety make tremendous use of this land, as do Wolf Run decks allowing a lighting quick kill. Inkmoth Nexus is good in everything from control decks to aggro infect decks. In extended and modern the same concept applies. In eternal formats duel lands rule and landsd such as this are relegated to seeing minimal play however legacy infect is interesting. In vintage no shot. In casual and multiplayer a slow win condition that plays perfectly well in poison decks. In limites is a kind of money card and a colorless beatdown win condition making it fantastic. Overall the most powerful infect card and even fits in a variety of non infect decks earning its spot on the list.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer :3.0

Michael "Maikeruu" Pierno

Today's number nine on the 2011 countdown is Inkmoth Nexus which is a land that can become a 1/1 Flying artifact creature with Infect at the cost of one mana each turn.  This is a great card in the vein of Mutavault with a very different style of play as it is evasive, less likely to be used defensively, and more oriented to a specific deck instead of any theme.
Temporary enhancements like a Giant Growth or even an equipment for the turn work very well on Inkmoth and it can be very hard for an opponent to stop without instants.  Easily worth playing four of in an Infect deck unless it is incredibly mana symbol heavy and will be a popular card in the format even outside of pure Infect decks.
For Limited this is a rare case where a Land is a viable first pick as it can go into any deck and can attack on the second turn to begin threatening a poison victory, even if that isn't your main strategy it can still win without support.  In Sealed this should always be included in any build without question as there is no major drawback to running it.  The only risk is possibly being short on a color land drop, but cards that are very dependent are generally a bit weaker in the format anyway.  Overall one of the best cards to get in your opening hand in an otherwise slow set.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


     Welcome to another Top 10 card of the day here at Pojo.com! Today we look at Inkmoth Nexus. Inkmoth Nexus is a rare land that taps to add generic mana to your mana pool. You may also pay one generic to turn Inkmoth Nexus into a 1/1 artifact creature with flying and infect until end of turn.

       I was really not a big fan of Inkmoth Nexus at first, but once I began to see the potential ways to exploit it. One way to take advantage of it was with Tempered Steel. Tempered Steel would make the Inkmoth Nexus a 3/3 with flying and Infect.

      Since the Inkmoth Nexus returns to being a land at the end of the turn, removal spells are really hard to use to kill it unless you keep the mana freed for an instant. And at the time that this was printed, the main kill spell for the block was destroy a non-artifact creature, which doesn’t help out against the Inkmoth Nexus.

      Definitely deserving of its place on the Top 10 cards of the year.
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 2/5


Number nine on out countdown is Inkmoth Nexus.  Personally I think this card should be a little higher.  Since this guy has to be animated, this gives him the flexibility of attacking and blocking.  Also he can only be killed with an instant removal spell.  The little dude has flying too so it makes him harder to deal with.  He is used in the Kessig Wolf Run deck, since the land can target him and the other major deck I see him in is Tempered Steel.  Those are the two major decks he is in, but other decks are Tezzeret control and variations of that.  I think this is a great card.  He does have the weakness of being a land, so Ghost Quarter is the first thing that comes to mind.
Constructed: 3.5
Casual: 3.5
Limited: 3.0
Multiplayer: 2.5

Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.