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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sword of War and Peace
Image from Wizards.com

Countdown: Top 10 MTG Cards of 2011 - #10
Sword of War and Peace

New Phyrexia

Reviewed December 26, 2011

Constructed: 4.10
Casual: 4.20
Limited: 4.40
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Sword of War and Peace

Of the five Mirrodin "Swords", War and Peace is probably the simplest-- all it does is create a massive life swing. Yes, that's "all" it does. Red and white is a very good combination to have protection from, as they are two of the three colors best at killing creatures. Keeping your swordsman protected from kill spells and red or white blockers, while still boosting them by +2/+2 to add to its odds against other blockers or sources of damage, is nothing to sneeze at. But when the wielder connects with an opponent, it deals extra damage based on your opponent's hand and you gain life equal to your hand size. That's an incredible life swing, especially given that most players want to have cards in their hands anyway. If your opponent empties his hand, he can minimize the damage but now he's in topdeck mode. Even on such a humble creature as a Birds of Paradise (and you'll want your sword-carrier to have flying or some kind of evasion) that's a threat that can end a game in surprisingly few hits.

Constructed- 4.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4.5

David Fanany

Player since 1995

I like how the names of each of the five Mirrodin swords involve things that are sort of "fundamental forces" in fantasy canon. Certainly as names, each of them beats "the red-white sword" or "the one that was the second-best in Caw-Blade." The life-gaining effect of Sword of War and Peace may be less consistent than something like Loxodon Warhammer, but that's only a bonus when you're playing with it: giving any creature +2/+2 and protection from both red and white means that a lot of decks in any competitive format can't touch it. Ever. That's definitely worthy of being on our top ten list.
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5


Welcome back readers todays card of the day kick starts our countdown of the top ten cards of 2011 and todays card of the day is Sword of War and Peace. The swords ever since their inception in the original Mirrodin have been immensely popular and while these newer swords are not on the same power level as the original’s they are still immensely powerful. This sword provides protection from white and red, red being the more relevant color but both colors see a ton of play. In standard this can punish control decks and other decks hellbent on drawing cards as well as providing a way for you to win wars of attrition this fact is what makes this card exciting. In modern and extended the same concept applies winning attrition wars while also providing relevant protection not much more to bed said here. In legacy this card can be fetched by Stoneforge Mystic making it an interesting tool box choice although I think the other swords would see more play then this in that regard. In vintage I don’t see it being good.

            In casual and multiplayer life gain is always awesome and combined with the ability to deal even more damage to players is pretty fantastic, the protection is also relevant as it prevents popular removal such as Swords to Plowshares. In limited its solid reusable boosting and has a extremely powerful effect and goes into any deck draft highly. Overall this sword is not as powerful as most of its partners but it does give you inevitability and allows you to win wars of attrition making it a worthy addition to the top ten cards of 2011.
Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.0


      Welcome to the countdown of the best cards of 2011. We begin by looking at a piece of equipment that when first printed was called “weak” compared to the other swords, yet now we see it makes an appearance in our countdown. Of course I am speaking of Sword of War and Peace. Sword of War and Peace is a mythic rare artifact equipment that costs three generic to get out and three generic to equip. Once equipped the equipped creature gets +2/+2, protection from red and protection from white. Whenever the equipped creature deals combat damage to a player, you gain life equal to the number of cards in your hand, and they take damage equal to the number of cards in theirs.

       The Sword of War and Peace gained a lot of ground in anti-vampire decks, or in decks that use things such as Squadron Hawks to keep their hands full. It is also nice in decks that force draw on your opponents to keep a full hand. Cards such as Blue Sun’s Zenith could force some heavy draw right before damage is dealt, dealing even more damage.

       When used with the other swords, you gain protection from all colors, and deal a massive amount of damage, and gain tons of fun abilities.

       Definitely one of the better swords, and no wonder it made it to our top list of the year, it rightfully belongs there.
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5


Today's number ten on the 2011 countdown is Sword of War and Peace which
is a three mana equipment with an equip cost of two that gives a
creature +2/+2, protection from Red and White, deals additional damage
and life gain based on cards in hand.  The last effects are fairly minor
compared to the power of the other swords, but protection from Red and
White which have a large collection of single target creature removal is
quite nice.  Overall this is a bit weaker than Sword of Feast and Famine
or Sword of Body and Mind as it doesn't quite give you the same
potential advantage when the creature actually deals damage to the opponent.
In Limited any of the swords make for a good choice to equip to a
creature and this one is no different.  The small damage and life gain
effects aren't likely to make a big difference, but the protection may
be a benefit if the opponent is using one of the colors.  Easily worth
including in any Sealed and an effective first pick in Booster to be
played alongside any color deck.
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

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