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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Quicksilver Amulet
Image from Wizards.com

Quicksilver Amulet

Reviewed Sept. 1, 2011

Constructed: 4.00
Casual: 4.50
Limited: 4.25
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Quicksilver Amulet

Four to cast and four to activate means that this isn't really the best choice for dropping just any old creature, but for creatures that cost a lot, like Eldrazi or Darksteel Colossus, it's perfect. Especially good for yesterday's Dragon, as it shaves three mana off the cost, amkes it colorless, and allows you to "respond" to any damage an opponent may take by dropping in a 12/12 Dragon. Also effective with any comes-into-play abilities like Mulldrifter, Woodfall Primus, or Sphinx of Uthuun, or really any creature that can complicate the combat phase. Scout's Warning was a favorite of mine, and while this lacks a bit of the surprise value, its repeatability makes it fearsome.

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Quicksilver Amulet
I really had to laugh when I saw this card in the M12 gallery. Its existence in the current Standard environment means that every possible way to get an Eldrazi into play is covered. It's shone in casual play for years, and this reprint only serves to introduce it to a whole new cohort of players, who I expect will take to it just as well as people did when it was new. I'd have to say what I like most about it is that it justifies any number of cards that are sometimes written off as "too expensive." Has anyone tried it with Furyborn Hellkite yet?
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Quicksilver Amulet which is a four mana artifact that for a cost of four mana and tapping can place a creature from your hand into the battlefield.  Being able to play any large creature at a reduced and colorless cost is a big benefit especially as this can be used on an opponent's turn.  There are no shortage of interesting choices work with and considering Elvish Piper and Polymorph have been used recently there will be some decks running this.  It can be used multiple times and is not as vulnerable to removal as a creature would be, which are nice advantages to have in one card.  Overall this is a fun card, particularly for Casual players to play otherwise impractical creatures, and is tournament viable with the biggest threats of each set.
For Limited the number of creatures you are likely to have that are high in casting cost should be fairly low, but this is still useful for having the option of playing any creature you want on your opponent's turn.  It will change how an opponent plays if they are considering an attack against four untapped lands and a Quicksilver Amulet, which can be value enough.  Also it works around colored casting costs which can be an issue for multicolor decks.  It is worth including in your Sealed deck if you are playing several colors or have a few creatures with an above average casting cost and can be used for the improvised Flash effect if neither are needed.  For Booster the value is a bit reduced if you are drafting a single color, though passing it is risky and the other uses will still apply.  In addition the potential to play one of the seven mana creatures well before you even draw seven lands is almost reason enough to run this in the format which makes it an unconventional, but strong first pick.
Constructed: 4.0
Casual: 5.0
Limited: 4.0
Multiplayer: 4.0


      Welcome to another card of the day review at Pojo.com. This time around we quickly look at Quicksilver Amulet. Quicksilver Amulet is a rare artifact that costs four generic mana. It has an ability that lets you pay four mana, tap the amulet, and put a creature card from your hand onto the battlefield.
    This card requires little explanation. It is just ridiculous. The ability to pay just four mana to put anything onto the battlefield is just nuts. Emrakul for four mana. Tripping off activated abilities, such as Bloodthirst, for four mana. The range of options, and the variety of deck types this card could end up in is just simply astounding.
     But the main fun part of this card I had to go into lengthy discussing with one of my customers over the weekend is the timing, and strategy altering scenarios this card can present. Like I explained to him, I would never use this card on my own turn, unless something so great, or something that would win me the game right there was readied. Instead, you leave it untapped, and wait for your opponents turn. If they attack with something, you can select whatever you may need to put in front of it. If the do not attack, you wait for their end step, and drop out something useful that will then be able to attack on your turn. The bluff could hold off an attack so long as the Amulet is untapped and you have cards in your hand. Cause your opponent simply does not know what lies behind the Amulet.
    And then I was asked, well if I don’t use it, they could destroy it. It was then I also had to explain a stack scenario. Even if targeted by a Naturalize, you have the opportunity to respond by tapping it, and using the ability one last time before it is destroyed, again, no harm in holding. Even if they have two destruction spells, the ability still was paid for and made it to the stack, menaing your creature will come into play, so why rush things.
    It is reasons like this the Quicksilver Amulet is so amazing.
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 3/5

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