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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Grand Abolisher
Image from Wizards.com

Grand Abolisher

Reviewed August 24, 2011

Constructed: 4.00
Casual: 3.80
Limited: 3.75
Multiplayer: 3.80

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Grand Abolisher

Tired of getting your spells countered and your finest-planned attacks lost to combat tricks? Grand Abolisher is an excellent two-drop that will pre-empt all of that unpleasantness in a way that sort of reminds me of Samurai of the Pale Curtain. With this on the board, you can safely charge in to just about any combat knowing full well your opponent has no surprises. In addition, if your opponent has activated abilities that allow him or her to go "end of turn, [do X]" every turn, Grand Abolisher will shut that down, forcing them to tap out on their own turns-- or more likely, forget that there's no use in not tapping out on their own turns and end up losing out on the opportunity.

The Abolisher's only downside is that it's a mere 2/2-- your opponent will have to cast the Shock on his own turn to kill it, but the Abolisher will be dead just the same.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 3.5

David Fanany

Player since 1995

Grand Abolisher
I remember when I first saw this card's game text, almost word for word, on Visions' City of Solitude. I am so old. I'll probably never get used to thinking of this as a white ability - doesn't it make more sense for green to hose counterspells rather than one of blue's allies? - but even so, this card is powerful enough to make it worth making space in white decks. It doesn't seem quite as necessary in Standard, where the most dangerous activated abilities tend to be on planeswalkers, although it's worth noting that it lets you destroy Batterskull during your turn. It's all but certain to make appearances in older formats, where it basically turns off everything from Counterbalance to Words of Wind.
Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is a fantastic “hate bear” as in a 2/2 creature for two mana that hates on opposing strategies, in this case Grand Abolisher stops opponents from activating abilities and casting spells on your turn. In standard it’s a decent white weenie card that can muck up combat among other things, in extended/modern and legacy this card is much more viable as hate bears see quite a bit of play and this one prevents a large amount of shenanigans. Perhaps seeing play in a white weenie or death and taxes style deck. In casual and multiplayer this stops shenanigans such as those in combat and other effects while leaving you open to exploit your opponent’s lack of plays. The fact it is also a cleric is relevant as clerics have a following and a tribal theme you can work with and tribal is always popular in casual. In limited its great at stopping combat tricks and besides that it’s a solid bear. Overall a powerful card that will see a decent amount of play and is an interesting twist on messing with opponents.
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Grand Abolisher which is a two mana White 2/2 that prevents opponents from casting spells or activating abilities of artifacts, creatures, and enchantments during your turn.  Shutting down combat tricks, countermagic, and many other options with a single card that requires no upkeep is a very effective tool and if combined with Hexproof or Shroud can be really problematic for some opponents.  It may get countered outright and removal can be used on any other turn, but for such a low investment there is no real negative to playing this at least in the sidedeck if you want a psychological edge.  Overall this is a card that will see play in White decks as an annoyance, particularly against Blue, and might make a big impact depending on how the metagame shapes up.
For Limited a two mana 2/2 isn't bad, though the double White is a bit of an issue that may prevent it from being played early in multicolor decks.  In addition protection for it may be unavailable, though your opponents will have fewer cards to use on your turn and can adjust accordingly for most options in the format.  Even with those concerns this is a decent card that doesn't have any real drawback which makes it a fair first pick in Booster, though weak compared to other rares.  For Sealed as long as you have enough White mana to run it reliably there is no reason not to include it in your deck.
Constructed: 4.0
Casual: 4.0
Limited: 3.5
Multiplayer: 4.0


      Welcome to today’s card of the day here at Pojo.com. Today we are taking a look at Grand Abolisher from M12. Grand Abolisher is a rare 2/2 for two white mana that says that during your turn, opponents cannot cast spells or activate abilities of artifacts, creatures, or enchantments.

    This card is simply amazing. It shuts down counter spells, last second burn spells, and activated abilities of anything but lands. No having your creature Royal Assassinated while attacking (however you still worry about it on your opponents turn). This card’s most impressive value is shutting down counter spells. It is white’s answer for blue control. Which ultimately could mean it is white blue controls answer to being paired against another white blue control. And late game, should it die off, Sun Titan can pull this bad boy out while attacking or entering the battlefield.

    All in all just a really great card. This card should see play in any white deck, especially for being matched up against a counter deck.
Limited: 5/5
Casual: 5/5
Constructed: 5/5
Multiplayer: 5/5

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