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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sorin's Thirst
Image from Wizards.com

Sorin's Thirst

Reviewed August 23, 2011

Constructed: 2.25
Casual: 2.25
Limited: 3.25
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
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Sorin's Thirst

A simple kill spell. Two damage to a creature and 2 life for two mana. The double black restricts this is much the same way as Sign in Blood, but any deck that's at least half-black will have no trouble running this. The only problem is, Doom Blade and Go for the Throat exist. Why would we pay BB to get 2 damage when for 1B we could destroy outright and not have to fear creatures with 3 or greater toughness? The life gain is the only advantage of running Sorin's Thirst... and we know how newer players overvalue life gain. This will be a fine card to pick up in Limited to help swing the war of attrition in your favor, but in 60-card formats, the discerning Black mage will usually find something better for his creature-destruction needs.

Constructed- 2
Casual- 2
Limited- 3.5
Multiplayer- 2

David Fanany

Player since 1995

Sorin's Thirst
Mechanically, Sorin's Thirst is a fairly straightforward card: not as broadly applicable as Doom Blade, but the couple of extra life points can be useful against decks that want to win through creature damage or burn spells. Doom Blade is more powerful in an unknown or large creature-dominated environment, but Sorin's Thirst is an interesting alternative against smaller creatures with an occasional upside. It's also Exhibit A for just how scary comic book or graphic art-styled visuals can be. Anything that successfully combines the shadowy menace of 19th century vampire literature with the hard edge of modern fantasy comics gets my vote.
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5


Welcome back readers today’s card of the day bites, get it? Sorry bad joke. Sorin’s Thirst is an instant creature kill card requiring double black and not guaranteed to kill more troublesome creatures.  In standard, extended/modern, and eternal formats  I would never  play this card, off the top of my head, Doom Blade, Smother, Go For The  Throat, Terror and Shriekmaw are better cards  to play stay far away from this at all costs. In casual and multiplayer the same sentiments apply why deal two damage when you can kill a creature?  And why use single removal which is bad in multiplayer when you can use cards like Damnation, Mutilate or even Black Sun’s Zenith and Lifes Finale. In limited ah well in  limited the adage any removal is good removal is true here being double black hurts a bit but overall this is a solid card  in limited decks. That being the only place it shines. Overall a horrendous card outclassed by nearly anything except in limited, its good in limited.
Constructed: 1.0
Casual: 1.0
Limited: 3.0
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Sorin's Thirst which is a two mana Black instant that deals two damage to a target creature and gains you two life.  As Black has a pool of two mana spells that are far more likely to actually remove a target creature instead of just dealing two damage this really isn't likely to make much of an impact even with the gain of two life.  It could support other removal or creatures in combat, but the possible two for one in the design step is not overly efficient or a winning strategy.  Overall this isn't a bad card, but Black has better options for removal and there shouldn't be many decks with a need to include this particular variation of the theme.
In Limited where removal is at a premium and even trading a creature with a card against a big threat is often the only way to handle a threat this is a solid card.  The life gain isn't a bad addition and two damage can make an impact more often than not.  While not a first choice in most packs of Booster it can easily be taken in the next few picks if your deck is looking to be mono-Black or close to it.  For Sealed the double Black casting cost holds it back from removing the early game threats that are most likely to have two toughness.  It can be played later on and shouldn't be overlooked if your build contains a large enough supply of Black mana as almost any removal is worth using in the format.
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

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