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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Druidic Satchel
Image from Wizards.com

Druidic Satchel

Reviewed August 22, 2011

Constructed: 2.75
Casual: 3.50
Limited: 3.50
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Druidic Satchel

On its own, Druidic Satchel is pretty solid. You man not know if you're getting a 1/1, a land, or 2 life, but you'd hardly be disappointed with any of those outcomes. The land will help speed up your curve as well as possibly fix your colors, and the life and tokens will help hold off an opponent's onslaught, slowing the opponents down. thus, Druidic Satchel is a perfect card for slower decks that need time to build up.

Druidic Satchel becomes even more amazing if you can somehow control the top of your deck. Scry is the obvious solution, but M11 will be rotating out of Standard soon. The same can be said for Oracle of Mul Daya or Mul Daya Channelers. Hopefully Innistrad gives up a decent way to manipulate the tops of our libraries. And outside of Standard, there'll always be Sensei's Divining Top, Counterbalance, Skill Borrower, etc.!

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Druidic Satchel
The first time I saw the art for this card, I expected some sort of riff on Jandor's Saddlebags. Then I managed to read it, and realized it actually has even more potential uses. The details of the text remind me a lot of Coiling Oracle, which was an all-star in its day as long as you could pay its mana cost (back then, it was easier than you might think). This card is even easier to cast, and gives a bonus of some kind regardless of the exact content of your deck. Combine it with something that lets you know the top card of your library, or lets you copy or repeat activated abilities, and you've got the makings of a fun deck. My only regret is that they couldn't find a way to make it emulate Alicorn Lance or Rainstorm - maybe in M13!
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is an interesting artifact from Magic 2012 Druidic Satchel.  This satchel always gives you something although without library manipulation you can never be quite sure of what you’re going to get, obviously this adds excitement and also a certain level of inconsistency.  If you pack your deck with creatures you’re rewarded with more creatures, the life gain of hitting a non land is largely irrelevant but the mana acceleration could be useful in conjunction with something like Oracle of Mul Daya if you manage to hit a  land.  In standard and modern/extended I don’t see this card lending itself to any decks it slightly expensive and the mana cost to activate could be a real pain I don’t foresee it seeing much play but  possibly fringe play. In eternal formats no chance it doesn’t do enough against decks that can combo turn two or three and just kills you. In casual and multiplayer this is a handy artifact most perfectly suited for Commander. Also being able to sculpt your activations by running a deck with only creatures and lands could be interesting while not insanely powerful. In limited im torn it’s not always guaranteed but anything other than the life gain would benefit most decks and it’s colorless so it can fit anywhere. Overall a fun casual card with little to no constructed applications.
Constructed: 2.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Druidic Satchel which is a two mana artifact with an activation cost of two that has a different effect based on what card is revealed from the top of your library.  The 1/1 saproling gained from revealing a creature card is a decent effect for the cost and the noncreature or nonland effect of gaining two life is better than nothing, but neither is likely to win a game and are more along the lines of stalling.  The middle effect of putting a revealed land card directly into the battlefield is nice for acceleration and deck thinning, which makes it more effective in most situations.  With cards like Ponder to arrange the library you can time the activation to best suit your current needs and make the most out of what is available. 
Overall this is a solid card that offers several beneficial effects that despite being somewhat up to chance still leave the card playable and it may rate a few slots in some decks for the potential card advantage aspects it offers.
For Limited the chance to get tokens or extra land into play on a colorless card make this worth using in any deck in the format.  There is often an excess of mana and no real drawback to using the effect, so in Sealed it works alongside any build and can safely be picked first in Booster.  As a deck in this format will most likely consist primarily of creatures and lands the saprolings and deck thinning will be an advantage most opponents find themselves hard pressed to overcome.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

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