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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Scavenging Ooze
Image from Wizards.com

Scavenging Ooze

Reviewed August 17, 2011

Constructed: 3.67
Casual: 4.00
Limited: 4.00
Multiplayer: 4.06

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Scavenging Ooze

As a 2/2 for 1G, Scavenging Ooze has quite a pedigree to live up to, with luminaries like Wild Mongrel, Werebear, and the like to live up to. I think it succeeds. It has the ability to get gradually and permanently bigger, for a meager cost of only one mana, and gain you a little life in the process. It also gives you a means with which to counteract graveyard recursion and abilities like Flashback, Recover, Retrace, etc., without having to run cards like Nihil Spellbomb or Ravenous Trap which do nothing against an opponent who can't recur his graveyard. While you won't prefer to use the Ooze's ability on noncreature cards, I like the fact that you can, as it allows you to do this. And because the Ooze doesn't care whose graveyard it scavenges, you can feed it yourself as well.

Constructed- 3.5
Casual- 3.25
Limited- 4
Multiplayer- 3.25

David Fanany

Player since 1995

Scavenging Ooze
Graveyard strategies have a history of being, well, slightly obnoxious, in either a power sense or an "alienate all your friends" sense. Most decks tend to not have a way to interact with them naturally, meaning that changing your deck to include anti-graveyard cards (whether via sideboarding in tournaments or kitchen table retooling) often meant diluting what it actually wanted to do. As such, my favorite anti-graveyard cards are ones that are creatures (Rysorian Badger, Gravegouger, Withered Wretch, Loaming Shaman, Yixlid Jailer), because you can include them in any deck of the right color and always be able to do at least one thing. Scavenging Ooze is the latest in that long line, and it's a very solid one at that. It gives you more benefits than almost any similar card in the past, and is the first one where you might actively want to target your own graveyard. It also brings the pain in both the early game and the late game - another thing that not many creatures can do. I'm not sure whether it will displace Tarmogoyf in competitive Legacy, but it might be the recent creature that has the best chance of doing so. But even if the most it ever does is punish the guy in your group who has Dark Ritual, Entomb, and Exhume in the same deck, that's not nothing.
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Scavenging Ooze which is a two mana Green 2/2 that for one Green mana can exile a target card in a graveyard and if it is a creature it gains a +1/+1 counter and you gain one life.  While only legal in Commander, Legacy, and Vintage this is a decent creature for the cost and can be quite disruptive, especially in multiplayer. 

Green generally has access to quite a bit of mana which can make this a large creature, increase your life total noticeably, and prevent your
opponent(s) from reusing the creatures they've discarded or had destroyed.  Overall there is really no drawback to playing this in Commander and it may find a home in sideboards or possibly a few decks as a response to certain themes.
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0


     Welcome to another Card of the Day article here at Pojo.com. Today we will be taking a look at Scavenging Ooze from MTG Commander. Scavenging Ooze is a rare 2/2 green creature ooze that costs just one generic and one green mana. The Scavenging Ooze comes with an ability that says pay one green mana: exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and gain one life.

     While unfortunate that cards such as Scavenging Ooze cannot be played outside of casual formats, they do make for some great combos, and fun decks. Scavenging Ooze would definitely be a great card to see printed in a regular block, so that Standard formats could see this amazing creature at work.

     The ability to exile cards from any graveyard, and receive a benefit if it is a creature is just so amazing. I cannot believe that this kind of card was printed, even if it is just for fun. The reason it will likely never see an actual block is multi-faceted, but lies in what it is capable of. Taking out potential threats that could reccur, such as a Blightsteel Colossus, just got easier. A blue/green deck could use Turn to Frog on the Blightsteel, making it simple to kill, then once it hit’s the graveyard, and it’s ability goes on the stack, you simply use Scavenging Ooze to eliminate it, permanently.

     These kinds of cards make for some great free play scenarios.
Limited: n/a
Constructed: n/a
Casual: 5/5
Multiplayer: 5/5

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