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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Image from Wizards.com


Reviewed August xx, 2011

Constructed: 3.13
Casual: 3.63
Limited: 4.00
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 



Skinshifter makes a decent two drop, but I wouldn't drop it on turn two. This guy's ability to become a beefy ground pounder, an evasive 2/2, or a font of toughness on command is a solid ability-- enough so that if I controlled one, I'd want G up at all times, and if my opponent had one, I'd be ever vigilant for that opportunity when Skinshifter was stuck in a form I could kill. The once per turn limit on the ability is what breaks it though-- shifting it into a Bird is tempting for a color that doesn't usually get flying, but that leaves it stuck in Shock range for the turn as well. It's a shame you can't really use the ability as a combat trick-- if you attack as a 1/1, becoming the Bird won't help if your opponent's already blocked. So you become the 4/4 or the 0/8, depending on how and if your opponent blocks. Still, that 8 toughness will be sweet if you can get it in response to a burn spell, and this is a very attractive creature to put Equipment on, since you get to improve the best of all three worlds.

Constructed- 3
Casual- 3.5
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995


Eventide was a rather difficult set for my playgroup to assimilate into our collections, as it had a higher-than-average concentration of cards whose effects involved the verbs "become" and "copy," and none of us were as comfortable with that aspect of the rules as we could have been (especially considering how long we'd been playing!). The restrictions on Skinshifter will make it a little easier to digest, but they also seem to have been designed to prevent it from acting the way Morphling used to ("as long as I have mana untapped, this guy is going to kill all of your creatures and also can't die. So there"). Still, it's a card with reasonable potential. After Eventide, I'm still not as fluent as I could be with "become" and "copy" effects, but I did become a fan of Figure of Destiny, and by extension any creature that presents a credible threat in any stage of the game.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is one of the more interesting and flavorful cards from Magic 2012. Skinshifer is an amazing shaman the ability to switch from aggressive to defensive in the same creature is invaluable, the fact it can become evasive is a nice touch as well. In standard you want this to be a three drop as protecting it from various burn spells and Dismember is important. Currently there are not many super competitive  mono green decks and decks that could use this have better uses for their two drops and better ways to make use of their mana.  In extended the same concept applies it can be a decent beatdown creature but requires a heavy mana investment. In legacy there are only two green two drops worth the cardboard they are printed on,  Fauna Shaman and  Tarmogoyf other than that forget about it. In casual and multiplayer this card plays quite well with Shaman tribal and the sheer versatility of the card should make it a popular choice  also combined with Doran the  Siege tower its pretty amazing. In limited it’s a powerhouse able to shift into whatever type of creature you need a flier to fly over stalled boards, a big beef stick or a wall to hold back fierce attackers.  Overall an interesting and somewhat versatile  creature that might  not see a large  amount of  non casual play.
Constructed : 2.5
Casual: 3.0
Limited: 3.5
Multiplayer:  3.0

Michael "Maikeruu" Pierno

Today's card of the day is Skinshifter which is a two mana 1/1 that each turn at a cost of one mana can become a 4/4 with Trample, 2/2 with Flying, or 0/8 until end of turn.  Even with the once per turn limitation the flexibility of using this to respond to declared blockers, removal attempts, or to block an attack.  As a versatile and affordable creature that can be difficult to remove it is a strong addition to any Green deck and will see play in a variety of decks.
For Limited this is a solid first pick as a potential 4/4 Trample or 2/2 Flying as either are strong in the format, but having both in one card makes it far more valuable.  In addition the 0/8 can work to stall out nearly anything your opponent might have which keeps Skinshifter useful in nearly every situation.  While a Sealed deck running Green as the primary or secondary color can easily play and maintain this it is flexible enough to consider splashing, but loses some power without two sources of Green mana in play.
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

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