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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Jackalope Herd
Image from Wizards.com

Jackalope Herd

Reviewed April 21, 2011

Constructed: 2.00
Casual: 1.90
Limited: 2.20
Multiplayer: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Jackalope Herd

I'll admit that 4/5 is bigger than you usually get for 3G, but you can't play any spells whatsoever or it goes back to your hand? What good is that? Green is the color of big, powerful creatures-- if you really want a creature whose only contribution is its size, there's better options than this. Options that actually stay in play once you cast them. Options that have abilities that benefit you instead of making you replay this 4/5 with no trample or evasion. I suppose there's a combo in here somewhere... Pandemonium maybe? Mostly all I see is a mana sponge.

Constructed- 2
Casual- 2
Limited- 2
Multiplayer- 1.5

David Fanany

Player since 1995

Jackalope Herd
This card's solitary line of rules text is a turn-off to some people, but I'm not sure why. First of all, rabbits are shy animals, and rabbits with horns wouldn't necessarily be less shy. Second of all, something like this is only a disadvantage if you let it be. Maybe you have Essence Warden in play. Maybe you have Pandemonium. Maybe you have Forgotten Ancient. These are just some of the possibilities - and there's nothing cooler than kicking someone's butt with a bunch of bunnies.
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Welcome back readers today’s card of the day is Jackalope Herd a beefy green rabbit beast. In standard, extended and eternal this card will never see play its poor mana cost to power ratio and poor self bouncing ability is more of a hindrance then a benefit. In casual and multiplayer this card is trumped by Stampeding Wildebeasts a card that continually bounces other green creatures but which can be abused with come into play or combo effects. This card has limited combo potential with things such as Pandemonium. In limited this card is bad although if you dump enough creatures out before you cast it, it can become a beater or solid blocker. Overall a disappointing card for something with jackalope in its name.
Constructed: 1.0
Casual: 1.5
Limited: 1.5
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Jackalope Herd which is a four mana 4/5 which returns to your hand whenever you cast another spell.  Equipments add some strength to this creature as an instant or sorcery spell wouldn't work for direct enhancement and it has no innate evasion or Trample. 
Even with that option casting anything after playing it sets you back offensively unless Haste is available which is a huge drawback compared to the many other Green creatures available.  There is some potential for combining the ability with comes into play or leaves play triggers, but with a cost of four and needing other cards to both activate and benefit from the effect it isn't that useful.  Overall a simple card drawing mechanism is likely better and independently stable where Jackalope Herd will often work against your own tempo.
For Limited in the Exodus this can be a good topdeck as one of the largest creatures in the set and a high toughness, making it a tough to kill creature when playing a card next turn isn't assured.  The single Green allows it to be splashed, but it isn't worth going out of your way to do so as the drawback is still a noticeable penalty.  Not a top choice in either format and shouldn't be picked over any similar creature if available, which may include the common five mana 4/4 Rabid Wolverines that gets +1/+1 until end of turn whenever blocked by a creature.  With an option like that available the Herd is a second choice at best, but may be the only one available which leaves it playable when absolutely necessary.
Constructed: 1.5
Casual: 1.5
Limited: 2.5
Multiplayer: 1.5


    Welcome to Easter Week here at Pojo.com. Today’s Card of the Day is Jackalope Herd. Jackalope Herd is a green creature that costs three generic and one green mana. Jackalope Herd is a 4/5 that has “When you cast a spell, return Jackalope Herd to it’s owner’s hand.”

     Not exactly great, but this was from a time in Magic’s history that things weren’t always what you paid for. There was usually a secondary price for getting something cheaply. Take into consideration that you can’t even Giant Growth this guy. But if you don’t mind not playing any spells since dropping this guy, go ahead and run him.

     This card was usable while building better things back in the day, but these days, you can play a 4/5 for three mana with no drawbacks, Leatherback Baloth.
Constructed: 2/5
Multiplayer: 1/5
Casual: 1/5
Limited: 2/5

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